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  • #16
    Originally posted by Entar View Post
    Someone was mentioning the laggyness of reflective water on the ModDB forums, iirc. The next version has optimized reflective water, though it's still somewhat slow if rtlights are enabled (understandably).
    could you give me some info?

    1. your PC specs
    2. your framerate with rtlights + reflective water

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    • #17
      I have a GeForce 7300 GS, and with rtlights and reflective water on, (depending on how many lights and how much water there is, of course) I get about 12 fps maybe? Not real great.

      Anyway, the new v2.2.2 release is out, with a new version of vr2mod as well!
      - Optimized reflective water and motion blur
      - Added new r_editlights cvars and commands
      - Changed automatic blood texture geneation
      - Added cl_gunx, cl_guny, and cl_gunz cvars
      - Fixed texture shader on liquids
      - Fixed bug in player colors
      - Fixed -nomtex (to some extent)
      - Fixed bug in console color with .avi capture
      - Fixed celshading bug
      - Fixed dlight-rtlights
      The new version of vr2mod includes a changed weapons system with alternate fire on certain weapons, fixed bugs, graphics enhancements, and more. Get on over to http://entar.quakedev.com and check both out.
      A signature? Oh dear.

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      • #18
        I have libpng12.dll. Does that count?

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        • #19
          Hehe, nah, you're gonna need libpng13.dll, like it says. You can get it from the downloads section.
          A signature? Oh dear.

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          • #20
            ok tried it out. Very very nice engine. One question though. How do you make the bigass smoke explosion that's shown in the first 5 seconds of the promo video?

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            • #21
              Originally posted by Canadian*Sniper View Post
              ok tried it out. Very very nice engine. One question though. How do you make the bigass smoke explosion that's shown in the first 5 seconds of the promo video?
              Edit the particles.script file, or download the huge.script I made - someone else asked for it, so I uploaded it for the heck of it. You can get it here: http://entar.quakedev.com/huge.script
              A signature? Oh dear.

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              • #22
                Originally posted by Spirit View Post
                Wow, this engine gets better and better. Easily the best explosions I've yet seen in a Quake engine. They are too big for my taste though :\
                Just edit the particles.script file

                Originally posted by Spirit View Post
                2 old screenshots (probably from the first R2 release) I made
                Yep, those are darned awful old.
                A signature? Oh dear.

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