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  • Server testing

    Can I get a some people to test dm.athelstan.org:26000 and let me know if they can connect or not.

    Please respond with the following info:
    If you could connect or not, and which client and version were you using.

    If a few people can connect around the same time and possibly play on it for a few minutes also and let me know how the server is responding with latency it would be appreciated as well.

  • #2
    yES!

    Engine: Qrack
    Protocol: 15
    Ping: 31
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      Thanks, R00k. Could certainly use anyone elses help in testing this as I'm implementing the patch from here for single port. I'd like to know if there's any clients that can't connect so I can look into it.

      Comment


      • #4
        Sorry Altere, only just picked this up.

        Client : ProQuake (4.93?)
        Ping : 134
        Location: UK
        Play : A little bit laggy but playable.

        Hope this helps

        Monty
        Last edited by Mr.Burns; 12-06-2013, 01:54 PM.
        Mr.Burns
        "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
        WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
        Servers: Quake.shmack.net, damage.servequake.com

        News: JCR's excellent ctsj_jcr map is being ported to OOT

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        • #5
          Just did a quick check;
          Ping : 184-198
          Client : Darkplaces (I forgot which version, SHOULD be latest)

          It ran fine, but the ping made it hard for me to play. Though I'm in the UK, which probably has something to do with it.
          twitch
          wew lad

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          • #6
            Connects fine
            QRack build 3670
            from new england - Ping ~80-100

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            • #7
              Client : FTE
              Ping : 134-140
              Location: UK

              smooth but with noticable latency (protocol 15 has no prediction). should be fine if pings are balanced.

              Client: vanilla glquake (1.09)
              Ping: 168

              I'm behind a nat, by the way, with no special ports open or anything, so your single-port stuff seems to have fixed the issues with vanilla+client nats.
              Some Game Thing

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              • #8
                Yes.

                Client : Proquake 4.93
                Ping : 146-150
                Location : Belgium
                Play = Feels smooth , no hic-ups so far.

                Let me know if you decide to to keep the server online.
                I can add it to the quakeone serverlist so the server will appear in the multiplayer section for some clients.
                My servers for the gamers:
                bigfoot.servequake.com / damage.servequake.com

                port 26000 EuroQuake
                port 26001 EuroQuake Coop


                newyork.quakeone.com
                Offline ATM
                fvf.servequake.com
                flanders.servegame.org / flanders.servequake.com
                Offline ATM
                newdm.servequake.com
                port 26010

                http://bigfoot.servequake.com (EuroQuake)
                sigpic

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