I am trying to make brushes act as light sources in trenchbroom. I add the key _surface with the value of the texture I want to act as a light.
When I compile it looks good for the most part accept in Darkplaces with 'Full' light turned on. When that is turned on, only the surface of the texture is illuminated, and it does not cast light.
This is what I see for the light entity I am using for surface lighting when the .bsp is opened in Quark:
{
"classname" "light"
"origin" "24 80 224"
"angle" "-0"
"_surface" "ceil1_1"
"light" "700"
}
Any help?
Thanks.
When I compile it looks good for the most part accept in Darkplaces with 'Full' light turned on. When that is turned on, only the surface of the texture is illuminated, and it does not cast light.
This is what I see for the light entity I am using for surface lighting when the .bsp is opened in Quark:
{
"classname" "light"
"origin" "24 80 224"
"angle" "-0"
"_surface" "ceil1_1"
"light" "700"
}
Any help?
Thanks.
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