Anyone can post whatever they want in here, but my post is my list of Thank Yous for 2006 and, in a way, for those that helped in one way or another make this site successful or classic Quake successful/interesting this year (the site launched in early March 2006).
I thought about not doing one because the number of people and/or forgetting someone, but to hell with that. :d :d
General
Thanks to MindzfieldX. I've had a lot of Quake buds, but never one that made me care about the game so much and backed it up with such a level of support and character.
Site Launch
Solecord and Yellow No. 5, of course. Sole did things with the site that were a major hassle and a ton of work and only barely possible, and Yellow No 5. -- who seemingly has no abilities that anyone can detect -- has done an excellent job of handling servers, mods and communications.
And the core group of those that helped since day 1: MindzfieldX, Hydro, Zop, Rook, Bam, Jackhole, Lefty and Dolemite (who told me about Innosetup). Diazoild helped as well and it was a sad day when Singed.Net closed, which really prompted the immediate launch of this site despite the fact it really wasn't "done".
Initial Site Promotion
Megazoid, who had long ago made me an editor at Quake Terminus to announce completed projects and this site. None of us knew it would be SOOO LONG (nearly a year) after May 2005 when the site actually would go live.
Func_Msgboard, Inside3D.com, QuakeDev.com and Quaddicted for running news items announcing the launch of the site and Besmella Quake, Quakeboard and Rune Central for allowing us to shamelessly pimp the site in the forums. Especially scar3crow!
Long-Time Community Support
Thanks to Slot Zero for running the Shmack servers and CRMOD.com, Yugo2Heck for running the IHOC servers, Jackhole for GameStatus.Net/Quake1.Net/Quakeboard.
Quakeworld Community Support
Thanks to Trinca, Aquashark, Vegetous, vb, Peppe and Sassa for showing support and interest in the site when we launched. The interesting debates and different points of view made the site launch very interesting. It was fun doing the new exchange with Quakeworld.nu during the early days.
Artwork and Asthetic Contributions
Thanks to Bank for all the Quake Radios and artwork he shared in forums. JohnXMas and Amon26 too! (The latter, who we have not seen in a long while -- he started a band or something)
Clan Arena Community
It is no secret that Clan Arena ended up playing a huge role in the community. Maybe to no surprise to those that enjoy CA, but I don't think I'm the only one that thought CA was basically dead in April when Max.Essentrix.Net unexpectedly closed. It wasn't doing well before then with only intermittent activity and many of us didn't want to see CA die like Pub CTF.
Phenom and Mindzfield surprised everyone in April by starting bomber.ironrocket.com after Phenom's failed bid to take over max.essentrix.net. Bam did the coding and got a very buggy base of code supplied by Rook into acceptable shape and both Phenom and Mindzfield felt like giving up several times due to all the server crashes and bugs. But they stuck in there.
Chaos hit and eventually Bomber would be hosted by Vis and Avalanche of Clan HDZ, admin'ed by Yellow and developed by Rook and CAx is now in a very fine state, but I remember the insane difficulties of the early days and Phenom and Bam really stuck with it despite very big challenges.
Also: Thanks to Phocus for starting Phathookups/CHI and West for the CQL games/server and those responsible for starting the #quake1 IRC channel at GameSurge.Net. All of those things generated a lot interest and player activity.
Servers/Mods
The most unexpected mod this year was RQuake Team Cooperative and it has been very successful for a mod requiring a 50 MB download, heh
RocketGuy and, later, Lardarse put a lot of work into it and as a result there is a server where players can play some of the most exotic and well-planned coop vs. monsters play that Quake has ever seen.
And, of course, thanks to Gunter who runs the FVF mod and hub.quakeone.com and who has ceaseless evolved Future Vs. Fantasy and came out with the wild hub modification.
And thanks to Rook (again!) for the DM+ mod. DM+ is such an outstanding and fun mod, especially on maps such as QTDM3 -- which was an early Travail Quake DM map release from distrans. DM+ currently does not get much play right now because it requires a good bit of skill to compete and as a results competes against the Rage server, but if we can ever figure out a way to develop a community for the server, it is sure to be successful.
And I am certainly Rook put a lot of work into Intertex and the ThreeWave CTF mod.
Engine Authors
Thanks to Rook (Qrack), aguirRe (Enhanced GLQuake), LordHavoc (DarkPlaces) and Jozsef (JoeQuake) for the changes made to those engines in 2006.
Everyone is familiar with Qrack. LordHavoc implemented a lot of ProQuake-style features and other improvements into DarkPlaces including ideas from Monster and Candian Sniper to make it improved for deathmatch and he also spent a lot of time with me answering questions/explaining features that will pay (more) dividends for everyone when I get the time. Sajt was also very helpful with my numerous DP questions. Jozsef fixed a ping scoreboard issue in JoeQuake earlier in the year.
And Enhanced GLQuake was the answer to the question I had long been asking. For those that want an authetic and unmodified Quake single player Quake experience that works with any video card and every (non-engine specific) single player mod, this is the Quake. Realizing the big weaknesses with ProQuake for modern day custom single player maps, this was the perfect fit for single player with the ProQuake Launcher.
(FitzQuake is also an outstanding single player choice, but I needed an engine that also has a non-GL build to ensure that anyone who uses ProQuake could use the accompanying single player engine. In the future, I plan on a multi-engine user interface and FitzQuake will be supported.)
To Everyone That Helped
Thanks to everyone that registered and/or contributed something of value to the community. It is amazing all of the different ways and different people that have contributed things to Quake and/or this community.
I thought about not doing one because the number of people and/or forgetting someone, but to hell with that. :d :d
General
Thanks to MindzfieldX. I've had a lot of Quake buds, but never one that made me care about the game so much and backed it up with such a level of support and character.
Site Launch
Solecord and Yellow No. 5, of course. Sole did things with the site that were a major hassle and a ton of work and only barely possible, and Yellow No 5. -- who seemingly has no abilities that anyone can detect -- has done an excellent job of handling servers, mods and communications.
And the core group of those that helped since day 1: MindzfieldX, Hydro, Zop, Rook, Bam, Jackhole, Lefty and Dolemite (who told me about Innosetup). Diazoild helped as well and it was a sad day when Singed.Net closed, which really prompted the immediate launch of this site despite the fact it really wasn't "done".
Initial Site Promotion
Megazoid, who had long ago made me an editor at Quake Terminus to announce completed projects and this site. None of us knew it would be SOOO LONG (nearly a year) after May 2005 when the site actually would go live.
Func_Msgboard, Inside3D.com, QuakeDev.com and Quaddicted for running news items announcing the launch of the site and Besmella Quake, Quakeboard and Rune Central for allowing us to shamelessly pimp the site in the forums. Especially scar3crow!
Long-Time Community Support
Thanks to Slot Zero for running the Shmack servers and CRMOD.com, Yugo2Heck for running the IHOC servers, Jackhole for GameStatus.Net/Quake1.Net/Quakeboard.
Quakeworld Community Support
Thanks to Trinca, Aquashark, Vegetous, vb, Peppe and Sassa for showing support and interest in the site when we launched. The interesting debates and different points of view made the site launch very interesting. It was fun doing the new exchange with Quakeworld.nu during the early days.
Artwork and Asthetic Contributions
Thanks to Bank for all the Quake Radios and artwork he shared in forums. JohnXMas and Amon26 too! (The latter, who we have not seen in a long while -- he started a band or something)
Clan Arena Community
It is no secret that Clan Arena ended up playing a huge role in the community. Maybe to no surprise to those that enjoy CA, but I don't think I'm the only one that thought CA was basically dead in April when Max.Essentrix.Net unexpectedly closed. It wasn't doing well before then with only intermittent activity and many of us didn't want to see CA die like Pub CTF.
Phenom and Mindzfield surprised everyone in April by starting bomber.ironrocket.com after Phenom's failed bid to take over max.essentrix.net. Bam did the coding and got a very buggy base of code supplied by Rook into acceptable shape and both Phenom and Mindzfield felt like giving up several times due to all the server crashes and bugs. But they stuck in there.
Chaos hit and eventually Bomber would be hosted by Vis and Avalanche of Clan HDZ, admin'ed by Yellow and developed by Rook and CAx is now in a very fine state, but I remember the insane difficulties of the early days and Phenom and Bam really stuck with it despite very big challenges.
Also: Thanks to Phocus for starting Phathookups/CHI and West for the CQL games/server and those responsible for starting the #quake1 IRC channel at GameSurge.Net. All of those things generated a lot interest and player activity.
Servers/Mods
The most unexpected mod this year was RQuake Team Cooperative and it has been very successful for a mod requiring a 50 MB download, heh

And, of course, thanks to Gunter who runs the FVF mod and hub.quakeone.com and who has ceaseless evolved Future Vs. Fantasy and came out with the wild hub modification.
And thanks to Rook (again!) for the DM+ mod. DM+ is such an outstanding and fun mod, especially on maps such as QTDM3 -- which was an early Travail Quake DM map release from distrans. DM+ currently does not get much play right now because it requires a good bit of skill to compete and as a results competes against the Rage server, but if we can ever figure out a way to develop a community for the server, it is sure to be successful.
And I am certainly Rook put a lot of work into Intertex and the ThreeWave CTF mod.
Engine Authors
Thanks to Rook (Qrack), aguirRe (Enhanced GLQuake), LordHavoc (DarkPlaces) and Jozsef (JoeQuake) for the changes made to those engines in 2006.
Everyone is familiar with Qrack. LordHavoc implemented a lot of ProQuake-style features and other improvements into DarkPlaces including ideas from Monster and Candian Sniper to make it improved for deathmatch and he also spent a lot of time with me answering questions/explaining features that will pay (more) dividends for everyone when I get the time. Sajt was also very helpful with my numerous DP questions. Jozsef fixed a ping scoreboard issue in JoeQuake earlier in the year.
And Enhanced GLQuake was the answer to the question I had long been asking. For those that want an authetic and unmodified Quake single player Quake experience that works with any video card and every (non-engine specific) single player mod, this is the Quake. Realizing the big weaknesses with ProQuake for modern day custom single player maps, this was the perfect fit for single player with the ProQuake Launcher.
(FitzQuake is also an outstanding single player choice, but I needed an engine that also has a non-GL build to ensure that anyone who uses ProQuake could use the accompanying single player engine. In the future, I plan on a multi-engine user interface and FitzQuake will be supported.)
To Everyone That Helped
Thanks to everyone that registered and/or contributed something of value to the community. It is amazing all of the different ways and different people that have contributed things to Quake and/or this community.
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