Hello everyone.
So, I have recently been working on a physics platforming game in quakespasm. One thing that I noticed after making a very large map was that quakespasm just kinda gave up after traveling far enough in the map, and this is obviously from map limits. This is extremely important in my game, as you are able to very quickly cover a lot of distance, I'm talking like 1000 units in one leap. This is obviously an issue, so how would I go about expanding the map limit in the engine?
I know spike can help me out with this, since he made spiked-quakespasm, which has very large map support.
I'm pretty sure this isn't going to be easy, so if you help me out, thanks in advance.
So, I have recently been working on a physics platforming game in quakespasm. One thing that I noticed after making a very large map was that quakespasm just kinda gave up after traveling far enough in the map, and this is obviously from map limits. This is extremely important in my game, as you are able to very quickly cover a lot of distance, I'm talking like 1000 units in one leap. This is obviously an issue, so how would I go about expanding the map limit in the engine?
I know spike can help me out with this, since he made spiked-quakespasm, which has very large map support.
I'm pretty sure this isn't going to be easy, so if you help me out, thanks in advance.
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