So, I have been wanting to make a stand alone game using the Quake engine, and recently I did. Some of you have heard mentions of it from me when asking questions.
It's called Sling, and it was made in the QuakeSpasm engine. It's a platformer game that focuses on controlling your momentum through two gameplay mechanics, slinging and switching. Slinging is pretty simple, it propels you in the direction you are looking in. Switching allows you to take your current momentum and change it in the direction you are looking, so for example, you can be falling, and transfer that momentum to propel you upward. I may make a video showcasing it. The objective is to get through the maps as fast as possible.
sling0001.png
sling0000.png
sling0003.png
There aren't many maps right now, so if you decide to try it prepare to be disappointed. I don't have any precompiled binaries for windows or linux right now, but I will figure that out shortly after I post this. Please look at the github to learn more details.
Thanks for looking at my stupid shit.
It's called Sling, and it was made in the QuakeSpasm engine. It's a platformer game that focuses on controlling your momentum through two gameplay mechanics, slinging and switching. Slinging is pretty simple, it propels you in the direction you are looking in. Switching allows you to take your current momentum and change it in the direction you are looking, so for example, you can be falling, and transfer that momentum to propel you upward. I may make a video showcasing it. The objective is to get through the maps as fast as possible.
sling0001.png
sling0000.png
sling0003.png
There aren't many maps right now, so if you decide to try it prepare to be disappointed. I don't have any precompiled binaries for windows or linux right now, but I will figure that out shortly after I post this. Please look at the github to learn more details.
Thanks for looking at my stupid shit.
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