I don't know if this will be considered a "HURR" post or not, but i'll have to ask it anyways.
I'm trying to get the weapons in Q3A to behave a specific way when a dead player drops them. Instead falling down at a perfect horizontal angle while rotating I need them to behave a bit more like a Gib would. (i.e, bounce around semi-random and land without rotation)
Am I asking the impossible? If not, where would be a decent place to go learn how to work this out?.
thanks for listening
-Amon
I'm trying to get the weapons in Q3A to behave a specific way when a dead player drops them. Instead falling down at a perfect horizontal angle while rotating I need them to behave a bit more like a Gib would. (i.e, bounce around semi-random and land without rotation)
Am I asking the impossible? If not, where would be a decent place to go learn how to work this out?.
thanks for listening
-Amon
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