I was doing that thing I do every so often (like constantly) where I review the ambiance of quake and what could give it that extra push.
here's what I came up with this time ( I know some of these have been done)
or could be easily implemented.
and yeah, I know many of these have come up over and over again
add entrails gibs (one or two looooong ropey physics driven bloodsacs!)
better fire effects for torches
abyss like portal (animated bump map, normal map and texture map with alpha blends and true animation, not just a warping effect)
bullets and grenades etc. etc. etc. go through portals
nails stick in walls
add footstep sounds for all creatures including player
add distanced sounds (EAX)**
make more varied stain maps (with normal and bump maps)
make corpses gibs ammo and weapons (health quad etc) all
objects be interactive in some way
maybe add marco polo sounds for certain items, like quad could call out to you
and get louder as you approach, doing that whispered insane voice effect
smarter AI is a definate must, replace each ai with simplified botcode
so you really feel HUNTED.
electricity particle effect when you shoot it at water
splash particle effect for bullets rockets (all objects) and explosions
slight wall jumping
rope physics, add ropes to scenery as props (overhead canopys etc)
explodable weapons ammo etc, object gibs (only on direct hit, stain maps on
peripheral hit)
transluscency, translucent spots on enemies, translucent spots in walls
some of that ET-HEARTSAC sort of translucency with colored light sources behind them would add some real warmth and depth to the game
(like shub niggurath,and in the armpits of wizards)
per weapon gibtype
damagable monster models, you shotgun blast a soldier and his ribcage blasts open and stuff starts hanging out, you blast him again his arm falls off,
monster angry animation during interrupt
instead of just a quick weird repulsion like "uuuuuuugh bullets" more
like an ARRRRRGH BULLETS ILL KILLLLLLL YOU!!!! animation.
dust and dirt on the floor that you can stir up or have footprints on
water spots on the floor leaky pipes maybe
grime
blood pools
megatextures?
and as always the levels could use a going over to reduce sharp edges where textures meet and texture usage becomes a hole in the 4th wall, just curve em up and add some trimming.
here's what I came up with this time ( I know some of these have been done)
or could be easily implemented.
and yeah, I know many of these have come up over and over again
add entrails gibs (one or two looooong ropey physics driven bloodsacs!)
better fire effects for torches
abyss like portal (animated bump map, normal map and texture map with alpha blends and true animation, not just a warping effect)
bullets and grenades etc. etc. etc. go through portals
nails stick in walls
add footstep sounds for all creatures including player
add distanced sounds (EAX)**
make more varied stain maps (with normal and bump maps)
make corpses gibs ammo and weapons (health quad etc) all
objects be interactive in some way
maybe add marco polo sounds for certain items, like quad could call out to you
and get louder as you approach, doing that whispered insane voice effect
smarter AI is a definate must, replace each ai with simplified botcode
so you really feel HUNTED.
electricity particle effect when you shoot it at water
splash particle effect for bullets rockets (all objects) and explosions
slight wall jumping
rope physics, add ropes to scenery as props (overhead canopys etc)
explodable weapons ammo etc, object gibs (only on direct hit, stain maps on
peripheral hit)
transluscency, translucent spots on enemies, translucent spots in walls
some of that ET-HEARTSAC sort of translucency with colored light sources behind them would add some real warmth and depth to the game
(like shub niggurath,and in the armpits of wizards)
per weapon gibtype
damagable monster models, you shotgun blast a soldier and his ribcage blasts open and stuff starts hanging out, you blast him again his arm falls off,
monster angry animation during interrupt
instead of just a quick weird repulsion like "uuuuuuugh bullets" more
like an ARRRRRGH BULLETS ILL KILLLLLLL YOU!!!! animation.
dust and dirt on the floor that you can stir up or have footprints on
water spots on the floor leaky pipes maybe
grime
blood pools
megatextures?
and as always the levels could use a going over to reduce sharp edges where textures meet and texture usage becomes a hole in the 4th wall, just curve em up and add some trimming.
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