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decompiling a progs.dat? for half life quake mod(not quake life)

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  • decompiling a progs.dat? for half life quake mod(not quake life)

    Hey everyone, if you know about the halflife psp quake mod, you would know that it is very buggy/unfinished. Is anyone out there able to decompile its progs.dat/know of a program?

    Also can some one link me with the tutorial on how to add halflife map support to anymod?


    THX

  • #2
    I decompiled it only to see how a couple things were done. Quake-Life stock has far more complete half-life map support, whereas the hl quake psp mod uses decompiled maps and changed entities to work with quake 1 (rather than supporting the half-life variants of said ents).

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    • #3
      well, i am trying to make it so it works on psp, but quake life doesnt. Can you help me out with some simple things on it?

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      • #4
        It was coded to work for the psp, so what exactly is not working in it (besides the fact that it's buggy as hell to begin with)?

        At any rate, I suggest you contact Sisah on the BladeBattles.com forums, as he is the author of said mod.

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        • #5
          He isnt around much, and I cant find his email. Do you have it?

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