Wrote a letter yesterday to the lead programmer and CEO of Id Software,
,John Carmack, describing how the QuakeWorld and NetQuake scene currently divides the Q1 community as a whole, and asked if its possible
to develop a server engine that would allow both QW and NQ clients to connect.
Heres the letter and reply:
From: dm tourney [mailto:[email protected]]
Sent: Tuesday, May 04, 2010 7:35 AM
To: John Carmack
Subject: hey john
We'r some of the 30 or so players in NetQ in Q1 US.
There's also about 30 players in QW in US.
Was wondering, is there some way to modify the server engine so that both NQ and QW players could connect?
Then the player count would double to like 60.
Well anyways,
Hope you have a cool wek.
Good job on Qlive and the NASA endeavors.
Regards,
Daniel
RE: hey john
From: John Carmack ([email protected])
Sent: Tue 5/04/10 10:58 AM
To: dm tourney ([email protected])
It wouldn’t be easy. What keeps you from all using QW for a Quake 1 experience?
John Carmack
RE: hey john
From: dm tourney ([email protected])
Sent: Wed 5/05/10 1:59 AM
To: John Carmack ([email protected])
Well most of the players in NQ are accustomed to their engine - which was designed to connect to the original NQ servers, and would be hesistant to try new engines to connect to QuakeWorld - due to new commands for the engine, having to change the config, etc..
Same goes with QuakeWorld..
However, if there was a server-side engine that could handle both NQ and QW clients, it would allow them to continue using their engine of choice, without having to switch.
There has been a project called FTEQW which had a ruleset that allowed QW and NQ clients to connect, but it requires som coding modifications since the scoreboard doesn't show up for NQ clients, and teamplay doesnt work (frags don't count up). Their site is http://www.fteqw.com.
We've lately been pondering the idea of doing a NQ US all-stars vs QW US all-stars game, but have been unable to obtain a proper server engine to enable it...
Would a new protocol be needed to be written?
Thanks the reply,
Regards,
Daniel
RE: hey john
From: John Carmack ([email protected])
Sent: Wed 5/05/10 10:46 AM
To: dm tourney ([email protected])
It would be technically possible, but not trivial, to have a server deal with both types of clients. It would be very hard to justify the effort.
John Carmack
Currently waiting for a reply to the last email..will keep updated
,John Carmack, describing how the QuakeWorld and NetQuake scene currently divides the Q1 community as a whole, and asked if its possible
to develop a server engine that would allow both QW and NQ clients to connect.
Heres the letter and reply:
From: dm tourney [mailto:[email protected]]
Sent: Tuesday, May 04, 2010 7:35 AM
To: John Carmack
Subject: hey john
We'r some of the 30 or so players in NetQ in Q1 US.
There's also about 30 players in QW in US.
Was wondering, is there some way to modify the server engine so that both NQ and QW players could connect?
Then the player count would double to like 60.
Well anyways,
Hope you have a cool wek.
Good job on Qlive and the NASA endeavors.
Regards,
Daniel
RE: hey john
From: John Carmack ([email protected])
Sent: Tue 5/04/10 10:58 AM
To: dm tourney ([email protected])
It wouldn’t be easy. What keeps you from all using QW for a Quake 1 experience?
John Carmack
RE: hey john
From: dm tourney ([email protected])
Sent: Wed 5/05/10 1:59 AM
To: John Carmack ([email protected])
Well most of the players in NQ are accustomed to their engine - which was designed to connect to the original NQ servers, and would be hesistant to try new engines to connect to QuakeWorld - due to new commands for the engine, having to change the config, etc..
Same goes with QuakeWorld..
However, if there was a server-side engine that could handle both NQ and QW clients, it would allow them to continue using their engine of choice, without having to switch.
There has been a project called FTEQW which had a ruleset that allowed QW and NQ clients to connect, but it requires som coding modifications since the scoreboard doesn't show up for NQ clients, and teamplay doesnt work (frags don't count up). Their site is http://www.fteqw.com.
We've lately been pondering the idea of doing a NQ US all-stars vs QW US all-stars game, but have been unable to obtain a proper server engine to enable it...
Would a new protocol be needed to be written?
Thanks the reply,
Regards,
Daniel
RE: hey john
From: John Carmack ([email protected])
Sent: Wed 5/05/10 10:46 AM
To: dm tourney ([email protected])
It would be technically possible, but not trivial, to have a server deal with both types of clients. It would be very hard to justify the effort.
John Carmack
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