Over @ QuakeWiki, I was reading, and perhaps this is old news to some of you, but I thought you should take a look. It's code that changes the way dmg is recieved based on where a player is shot
Chest - Normal damage
Front of legs - 25% of normal damage
Face - 200% of normal damage
Back - 150% of normal damage
Back of legs - 37% of normal damage
Back of head - 300% of normal damage
QuakeWiki Blog Archive Hit Location System
Pretty cool.
Chest - Normal damage
Front of legs - 25% of normal damage
Face - 200% of normal damage
Back - 150% of normal damage
Back of legs - 37% of normal damage
Back of head - 300% of normal damage
QuakeWiki Blog Archive Hit Location System
Pretty cool.
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