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Hit Location System / "More" realistic killing

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  • Hit Location System / "More" realistic killing

    Over @ QuakeWiki, I was reading, and perhaps this is old news to some of you, but I thought you should take a look. It's code that changes the way dmg is recieved based on where a player is shot

    Chest - Normal damage
    Front of legs - 25% of normal damage
    Face - 200% of normal damage
    Back - 150% of normal damage
    Back of legs - 37% of normal damage
    Back of head - 300% of normal damage

    QuakeWiki Blog Archive Hit Location System

    Pretty cool.
    uakene.com

  • #2
    If you want realism, the MINIMUM amount of damage received should be 125% + values you gave.
    Simply because if someone shoots me up close in any part of the legs - I'd be dead. Sure not instantly but bleeding out due to massive bleeding (or slight chance of dismemberment).
    Take a shotgun to chest = dead!

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    • #3
      Perhaps I meant, "more realistic", I'll edit that But the idea of the thing was why I posted it, I liked the reading!
      uakene.com

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      • #4
        Would it be possible to adjust it so that only hits from the chest/back area would be affected by armor?

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