Originally posted by Q -Mark [0!0]
But is like planning a moon landing or building a space station or a suspension bridge. Wanting it to happen or even the desire the make it happen isn't going to make it happen.
Writing up specs, following a "blueprint" and developing it makes it happen and waiting for all the pieces to be in place. The problems that Quake has isn't related to the game not being fun it is just highly disorganized.
But something else that doesn't make it happen: talking in the forums.
And I'm back to writing engine code.
What pieces are in place?
1. When stuff eventually is ready, this site get pretty hefty traffic. Way more than you'd think any 15 year-old game forum should ever have. But we do. It is startlingly large traffic. That is a tool.
2. Developers, developers, developers. (Inside3D, Func_Msgboard, all the engine stuff people do, mappers, modelers, texturers, Remake Quake people testing out ideas, etc.).
3. Long-time regulars.
4. People with various expertise in the game and the a strong and loyal fan base.
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