With the pak resting in "ne_ruins" subdir, I start it with
darkplaces.exe -game ne_ruins
Set skill X (0-3) from console (I cannot recommend anything higher than 1 or so, it's really no walk in the park), then "Start Game".
My rig:
Intel Core i7/920 @2.67 GHz
3GB RAM
Win7 Ultimate
nvidia GeForce GTX 560 Ti (1GB)
There are areas which sometimes slow down near the FPS threshold to laggyness, but in general it remains playable with realtime shadows. Basically my settings are 1920x1200 res with full detail, 8xAA, 16xAF, HDR bloom, textures from QRP 1.0 and skins from Quake Reforged (Ultimate versions). The only place FPS really dropped was near the end when you collect the rune near the lava fall, the particle effects are real murder...
Darkplaces produces a few error messages while playing through the map, mostly due to the missing fog effects, but it ran stable and remained playable from the beginning till the end. I am using a DP autobuild from June 28.
darkplaces.exe -game ne_ruins
Set skill X (0-3) from console (I cannot recommend anything higher than 1 or so, it's really no walk in the park), then "Start Game".
My rig:
Intel Core i7/920 @2.67 GHz
3GB RAM
Win7 Ultimate
nvidia GeForce GTX 560 Ti (1GB)
There are areas which sometimes slow down near the FPS threshold to laggyness, but in general it remains playable with realtime shadows. Basically my settings are 1920x1200 res with full detail, 8xAA, 16xAF, HDR bloom, textures from QRP 1.0 and skins from Quake Reforged (Ultimate versions). The only place FPS really dropped was near the end when you collect the rune near the lava fall, the particle effects are real murder...
Darkplaces produces a few error messages while playing through the map, mostly due to the missing fog effects, but it ran stable and remained playable from the beginning till the end. I am using a DP autobuild from June 28.
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