I've looked in the Quake pak files and found nothing... no textures. Where are they located?
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Originally posted by Skutarth View PostThey are packed into the maps. You have to extract them from the BSP files. If you want vanilla textures, you can use them as extracted by WorldCraft or download them from Quaddicted.
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Get TexMex. Open .bsp file with TexMex by doing Open --> File --> Select .bsp from the file type and then find map and open it.
Viola!
TexMex is available at Quake Adapter for Worldcraft 3.3 ... among other places.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Ranger View PostDoes TexMex also insert the textures back into the bsps?
Also, if I want to replace a common texture shared by many bsps, do I have to insert my edited texture into every bsp that uses it?
Edited texture back into every .bsp? Yes. Quake stores all textures that each map uses in the map file itself. This is why you can download a single map file and play it without needing anything else. If you want to change multiple maps, you have to re-wad each map file.
This is IF you aren't doing EXTERNAL textures like DarkPlaces and Qrack and many other engines use. In fact, if you are just looking to play with the map retexturing you should download the Quake Retexturing Project and extract to id1\textures and edit those files in an image editor. No need to alter the map files and changing a single external texture in Photoshop or such will affect all maps.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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If you did not find http://www.quaddicted.com/wads/quakewad.zip then you did not search very well.
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Originally posted by Baker View PostGet TexMex. Open .bsp file with TexMex by doing Open --> File --> Select .bsp from the file type and then find map and open it.
Viola!
TexMex is available at Quake Adapter for Worldcraft 3.3 ... among other places.
Originally posted by Spirit View PostIf you did not find http://www.quaddicted.com/wads/quakewad.zip then you did not search very well.
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Originally posted by Christopher Murphy View PostI did, textures are still so small. Why?Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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