what's the trick for constructing indices for the vertices? 0,2,1,1,2,3 seems very wrong. If I did that I would be making a series of overlapping triangle corners. 0,1,2,0,2,3 seems more correct but that has every triangle starting with the first point ....0,3,4,0,4,5...etc. I'm not saying that matters but it seems if I had a lot of vertex points (ex 12) it would eventually be wrong. So, what's the formula for concocting a proper indices array regardless of vertex count?
help.
help.
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