Originally posted by MadGypsy
View Post
What this feature eventually does is let realtime lights cast detailed shadows onto things that are not lightmapped, such as FTE's heightmap terrain. So there can for example be trees casting proper soft shadows etc, without ever needing the map compiler.
So an FTE map could basically consist of a couple square miles of terrain, and vegetation, and just a dynamic sunlight that makes all the models cast nice, soft dynamic shadows. And at the same time, there could be, say, an indoor bunker complex in the same map that uses mainly lightmaps for kickass performance.
It's the combination of all those things that is shaping up into a killer whole. It's like Crysis in a Quake engine.
The terrain is becoming a whale of a feature.
Comment