For starters, I'll start with what I want to do. I want to make a game - or at least a standalone prototype/demo/proof of concept out of id Tech 1(or some form of it).
I have some experience with Unity, but after completing Quake 1 again, along with seeing projects like Aeon of Ruin I realized I really enjoy a lot about the id Tech 1 engine. I dug around and for the most part the only thing I really see around is making mods. There are a couple options for making mods, using things like Darkplaces and Quakespasm. I also realize you seem to need to know Quake C and have a tool for that. Along with a mapping software. I poked around and found tutorials for mapping and Quake C but they all seem rather outdated.
So for that here are my questions
(tl;dr)
-What draws the line between a Mod and a standalone game within the Q1 realm? Traditionally how I define mods are usually they require a majority of the base game to play. So if that's the case, how would I make my game stand-alone, without the requirement of Q1?
-Where should I start, I've encountered downloads for QC files, manuals to code in QC, and programs like Trenchbroom and Darkplaces engine. I'll say right now, I downloaded Quakspasm but it didn't seem to want to boot from my main computer. But what would be recommended for making a full on game?
-Lastly, would I need to have knowledge of the source engine?
Thanks in advance for any help. Cheers.
I have some experience with Unity, but after completing Quake 1 again, along with seeing projects like Aeon of Ruin I realized I really enjoy a lot about the id Tech 1 engine. I dug around and for the most part the only thing I really see around is making mods. There are a couple options for making mods, using things like Darkplaces and Quakespasm. I also realize you seem to need to know Quake C and have a tool for that. Along with a mapping software. I poked around and found tutorials for mapping and Quake C but they all seem rather outdated.
So for that here are my questions
(tl;dr)
-What draws the line between a Mod and a standalone game within the Q1 realm? Traditionally how I define mods are usually they require a majority of the base game to play. So if that's the case, how would I make my game stand-alone, without the requirement of Q1?
-Where should I start, I've encountered downloads for QC files, manuals to code in QC, and programs like Trenchbroom and Darkplaces engine. I'll say right now, I downloaded Quakspasm but it didn't seem to want to boot from my main computer. But what would be recommended for making a full on game?
-Lastly, would I need to have knowledge of the source engine?
Thanks in advance for any help. Cheers.
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