Revision 6 has been released. Download link in OP.
Highlights:
- Nextthink fixes are back without breaking HIP1M4
- Swimming up with +jump is now (almost) as fast as +forward and looking up
- Autoaiming no longer reset after loading new map
As for the ent fixes, I have made a special quakespasm.pak replacement for Quakespasm only, containing ent fixes for Quake vanilla and Enhanced which will ONLY load with maps from those two editions. Even the wrong music tracks in E4Mx maps from Enhanced have been corrected. However, I cannot put these in a project like this since it works with checksums, a feature currently only supported by latest (!) Quakespasm, Quakespasm-Spiked and vkQuake builds. I have presented my fixes to the Quakespasm team already for review. It's possible they will eventually implement them into the official release so you would have map fixes + z-fighting issues resolved in ID1/SoA/DoE.
Highlights:
- Nextthink fixes are back without breaking HIP1M4
- Swimming up with +jump is now (almost) as fast as +forward and looking up
- Autoaiming no longer reset after loading new map
As for the ent fixes, I have made a special quakespasm.pak replacement for Quakespasm only, containing ent fixes for Quake vanilla and Enhanced which will ONLY load with maps from those two editions. Even the wrong music tracks in E4Mx maps from Enhanced have been corrected. However, I cannot put these in a project like this since it works with checksums, a feature currently only supported by latest (!) Quakespasm, Quakespasm-Spiked and vkQuake builds. I have presented my fixes to the Quakespasm team already for review. It's possible they will eventually implement them into the official release so you would have map fixes + z-fighting issues resolved in ID1/SoA/DoE.
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