totall would absolutely be interested in updated SMC for both mission-packs to 4.72!
wouldnt know why i wouldnt
been eagerly waiting till you update the mission-packs to 4.72 too so i can have the awesome new powerup-effects in the mission-packs too! <3
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varying size... its an interested idea, as long as its only a very subtle difference in size, like between 90-110 percent of normal.
perhaps its an idea to also make enemies have some slightly differentiating health?
and perhaps base the slight different adjustment of health on their size?
i think that also would be a nice feature to have in general, enemies having health which differentiates a little bit, like 80-120% of normal.
since i played quake so often i find i tend to know exactly how many shots of each weapon it takes to take down each enemy.
adding a little variety to health of enemies would make things more interesting,
so that an enemy might sometimes go down with a lil less shots... or sometimes requires a few more shots before it dies
.
shambler effect... i unno. it doesnt really look much like lightning at all really in your clip, looks more like some kinda superthick energybeam or such
the double bolt coming from his hands instead of center is a nice idea though!
where did you find this bolt btw? it looks quite neat
wouldnt know why i wouldnt
been eagerly waiting till you update the mission-packs to 4.72 too so i can have the awesome new powerup-effects in the mission-packs too! <3
.
varying size... its an interested idea, as long as its only a very subtle difference in size, like between 90-110 percent of normal.
perhaps its an idea to also make enemies have some slightly differentiating health?
and perhaps base the slight different adjustment of health on their size?
i think that also would be a nice feature to have in general, enemies having health which differentiates a little bit, like 80-120% of normal.
since i played quake so often i find i tend to know exactly how many shots of each weapon it takes to take down each enemy.
adding a little variety to health of enemies would make things more interesting,
so that an enemy might sometimes go down with a lil less shots... or sometimes requires a few more shots before it dies
.
shambler effect... i unno. it doesnt really look much like lightning at all really in your clip, looks more like some kinda superthick energybeam or such
the double bolt coming from his hands instead of center is a nice idea though!
where did you find this bolt btw? it looks quite neat
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