Originally posted by H1CC
This palette keeps all the original Quake palette colors as is and keeps exactly one instance of all the 'duplicate colors'... using all remaning palette indices to achieve the hues Quake's palette was 'missing'... and scaled/shaded across these ranges appropriately.
I haven't yet converted it to a workable ''qpalette.lmp'' or even figured out how to get it working for textures yet but the palette work is done.
Screenshots are provided here, let me know what you make of it, and go ahead and ask any questions you want about how exactly I arrived at the specific color values I used for the 'modified' color indices or anythin' else about this...
Highlighted with a red title bar is the modified palette from the original on the left.
Download
Feel free to show me what you can do with it.
I can't really put a readme on this thing 'cause it's so small-scale a mod (as of yet anyway) but you know the drill.
Don't steal credit, don't distribute incomplete, don't sell or otherwise use for profit, otherwise, send it to anyone you want.
I can't really myself credit anyone else's work on this save for the resources used.
Credit goes to id Software and their artists for the original palette, PakExplorer for getting out quake one textures, Wally for readin' .wad files, BSP2WAD utility for gettin' some textures from custom maps from time to time, and Paint Shop Pro 8 for the tools to do the actual palette work.
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