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  • autodownload maps

    what is a link that I can use for autodownload for maps? the one in proquake does not appear to work for me and crashed everytime if tries to download from a website that does not exist.
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

  • #2
    nm

    Index of /maps
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

    Comment


    • #3
      Quake injector?
      http://www.nextgenquake.com

      Comment


      • #4
        Originally posted by monoz View Post
        what is a link that I can use for autodownload for maps? the one in proquake does not appear to work for me and crashed everytime if tries to download from a website that does not exist.
        I could be wrong here but just for the benefit of others looking for the same solution, as I recall there are 2 variables you can set in ProQuake that will allow you to autodownload maps.
        Code:
        cl_web_download [COLOR="DarkOrange"]1[/COLOR]
        cl_web_download_url [COLOR="DarkOrange"]bigfoot.quake1.net/[/COLOR]
        This should enable the download feature and instruct ProQuake where get the map from. In practice this usually means that if you are playing on a server with non-id maps and the server changes to a map you haven't already got, then it will check the maps folder on the bigfoot.quake1.net website and assuming it finds the map you need it will download it to your local Quake\id1\maps\ folder and then reconnect you to the server so you can start playing it.

        Some "Magic" servers such as bigfoot, NewYork, flanders and damage also offer a similar feature where if you type the following in console it will try and do the same thing...
        say !getmap -proquake

        Kind regards

        Monty
        Mr.Burns
        "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
        WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
        Servers: Quake.shmack.net, damage.servequake.com

        News: JCR's excellent ctsj_jcr map is being ported to OOT

        Comment


        • #5
          Yes, I was looking to change the website in the source code to a website that works still. Bigfoot will work.
          Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

          Comment


          • #6
            there is also this one: http://downloads.quake-1.com/
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • #7
              Originally posted by R00k View Post
              there is also this one: http://downloads.quake-1.com/
              seems to come back with the following when you browse to it, although that maybe by design...
              Code:
              Forbidden
              
              You don't have permission to access / on this server.
              
              Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
              Mr.Burns
              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
              WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
              Servers: Quake.shmack.net, damage.servequake.com

              News: JCR's excellent ctsj_jcr map is being ported to OOT

              Comment


              • #8
                that was the 1 I had originally. it stopped working so I had to find a new one.
                Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                Comment


                • #9
                  Mirror of bigfoot maps : damage.quake1.net/maps .

                  If needed I can also setup the map download @ newyork.quakeone.com .
                  My servers for the gamers:
                  bigfoot.servequake.com / damage.servequake.com

                  port 26000 EuroQuake
                  port 26001 EuroQuake Coop


                  newyork.quakeone.com
                  Offline ATM
                  fvf.servequake.com
                  flanders.servegame.org / flanders.servequake.com
                  Offline ATM
                  newdm.servequake.com
                  port 26010

                  http://bigfoot.servequake.com (EuroQuake)
                  sigpic

                  Comment


                  • #10
                    MR. burns you cannot access that directly, yet just to be sure im not crazy, type in your bowser,

                    http://downloads.quake-1.com/maps/ultrav.bsp

                    you will be prompted to download that map, thus it is valid.

                    I use this in Qrack.


                    the /maps is appended within the engine, so only the root server is required.

                    @mono, make sure your engine detects, the last / in the url cvar if there then cool if not then add it. test to make sure ur not getting "http://downloads.quake-1.com/maps//" or no fore-slash at all...
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #11
                      Ahh gotcha, and yes it worked As I think I mentioned in my original post, I suspected that this might be by design . I only mentioned it in case it was an issue as you can browse to the maps folder on other repos.

                      Kind regards

                      Monty
                      Mr.Burns
                      "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                      WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                      Servers: Quake.shmack.net, damage.servequake.com

                      News: JCR's excellent ctsj_jcr map is being ported to OOT

                      Comment

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