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Quake I, II, III, or IV?

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  • #31
    Agreed R00k.

    I downloaded Quake Live when it first rolled out expecting some great gameplay and was greatly disappointed in every way. I played it for maybe 3 matches and then I just went back to Quake III.
    Make no mistakes here... I'm not a mere madman... I'm a realist!

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    • #32
      Urban Terror News : Cats : Urthd

      I wanted to hold off on going back to Urban Terror gaming until UrT HD came out...
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #33
        Originally posted by Mindf!3ldzX View Post
        I rocked the Urban Terror scene back during 2.7 version days,quit pre 3.0!
        when I fire it up Urban Terror memories come back. My kids even played that game with me, to the point where I would play into the keeping the game fun for hours on hours and when I was ready to quit for awhile, I'd just open fire with aim included and at times I would feel guilty,mostly due to I would purposely wound wound wound and never boom headshot, and I would witness frantic mouse movements trying to locate me, but im way down town barely exposed. grape

        Sniping across Abbey and Casa, and my favorite map of all time, mafakkin Rammelle and wow. Thanks for this.

        Got SR8 and Bunny Hop? Why yes, I do.
        I'm going to setup a Urban Terror server. Gotta figure out the Linux part of it first. I've read the install but linux = jibberish!

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        • #34
          Originally posted by Mindf!3ldzX View Post
          Urban Terror News : Cats : Urthd

          I wanted to hold off on going back to Urban Terror gaming until UrT HD came out...
          OOOF! HD? NICE! I am all about rocking in Urban Terror, I actually just got done playing it. I'm in a hotel here in Jeffersonville, Ohio and they have U-verse AT&T bs, but the ping's are not bad compared to most hotels. I was pinging 30 at a Chicago server just a moment ago. anyway i'm packing up and headed out be home friday for some gibs. Krymzon 45 hoping to see you on friday at CAX for some fresh Qake, you to mindz & rook

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          • #35
            ETQW is quite different from Quake and Quake 3.

            It has no deathmatch, FFA or other modes. Its only game mode is objective-based teamplay (in the vein of Wolfenstein: ET or Battlefield.) But what the game does, it does excellently.

            ETQW isn't about racking up the most frags, it is about playing for your team. Even newcomers can still be of use to their team by dropping medkits, repairing turrets, capturing (and recapturing) forward spawns or reviving people.

            It ain't Call of Duty though. First of all, it's not a realistic modern warfare game. It has plasma mortars, giant walkers, teleporters and lightning guns. Second, it has strafe jumping / bunnyhopping. Third, no regenerating health.

            You do unlock small upgrades to your class by completing objectives or fragging people, but these are rather basic (extra clip, flak jacket, extra grenade, etc.) You cannot unlock more powerful weapons; the unlocks are merely goodies. You always start with your complete weapon loadout (knife, sidearm, main gun, grenades, and class-specific tools (charges, mines, hack tool, repair tool, revive tool, medkits...)

            The factions, GDF (humans) and Strogg are asymmetrical. Much like in Starcraft. The Strogg have a strafe-capable hovertank and the Icarus jetpack, while the GDF have an amphibious anti-air tank etc. In the same vein, GDF medics can insta-revive and deploy ammo/health crates, while Strogg medics can create spawnhosts (spawn points) from dead enemies so Strogg fighters can spawn right back into action. These small asymmetries between the factions make the game a lot more interesting.

            The maps are rather varied, some have vehicles, some don't. Not surprisingly, the latter proved more popular in tournaments. There are many different types of objectives - construct something, destroy something, hack something, escort a mobile command post or carry something into the goal. A map will have about 4 different objectives in sequence, plus a wealth of minor objectives that might open new attack routes etc.

            One team will always attack while the other defends. GDF and Strogg play slightly different on attack and defense. As your team completes objectives, you gain more territory which you can use to deploy turrets etc.

            It is overwhelming in the beginning because of the sheer amount of stuff going on, but it's actually a pretty good game. Don't judge it hastily - it is an id game after all. Try with bots - they are incredibly good, just like the Q3 bots.

            I recommend playing a Medic, since you can then heal yourself and others, as well as get frags.

            Unfortunately ETQW isn't on Steam because apparently Zenimax and Activision can't get their crap together. It has free demos though.
            Scout's Journey
            Rune of Earth Magic

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            • #36
              Hmm, might have to reinstall it. I bought it when it came out, and St00p1d hounded me to play it all the time.. but back then my rig sucked and it was just another 30fps game that I had no idea how to play and made me just want to go play more Quake
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #37
                Originally posted by R00k View Post
                Hmm, might have to reinstall it. I bought it when it came out, and St00p1d hounded me to play it all the time.. but back then my rig sucked and it was just another 30fps game that I had no idea how to play and made me just want to go play more Quake
                Reinstalling Q3? Or Urban Terror?

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                • #38
                  Quake 2 was (and still is) pretty cool.

                  Same could be said about Quake 1.
                  I am like a stray dog, lost in between what I do and what I should do.
                  But sometimes, all you need is Imagination.

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                  • #39
                    Quake 2 is still cool Shambler234.

                    Like Quake I Quake II has been redone with a lot of HD textures thar really bring it back to like. The only thing that's really sucks about the new HD texture overhaul with Quake II is that all the enemy textures are still the same and stick out like a sore thumb. I keep waiting for an enemy hi res texture set for Quake II.
                    Make no mistakes here... I'm not a mere madman... I'm a realist!

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                    • #40
                      Quake is number one for me. (Enemy set was surprisingly well designed, when you consider what each enemy does. Weapons are stock blah and kinda on the weak side though. Not id's fault though, technical specifications back then dictated the fewer, tougher enemies formula. Modding / mods are also rather satisfying)

                      Quake 2 is somewhat of a total disaster IMO, due to far too much blah techbase (oddly, doom techbase never bothered me much), coupled with a blah enemy set (Berzerkers just don't intimidate as much as Fiends and Shamblers do...) and blandish / annoying weapon behavior. :/ It's also for the most part a total pain to mod for. Player movement was kinda cool though. Might have been cooler if you'd ended up breaching the surface defenses and then fighting your way to the core through the ancent ruined remains of Stroggos civilization and finding out the dark secrets of how the Strogg came to be...with the enemies becoming more alien and different from the cyborg "grunts".

                      Quake 3...It's okay, but UT and UT2k4 beat it down hard for me. It would have been MUCH more important to me if it had actually had a proper SP game. (like, I dunno, as portrayed in the first half of the opening? =P)

                      Quake 4: Never played it. Not sure I'd want to either, given its Stroggs again and they didn't do it for me in Q2.

                      Doom 3: I enjoyed it, but it shoots itself in the foot with some gameplay flaws. Overuse of monster closets, unvaried monsters (seriously, zombies and imps for pretty much the whole game, pinkys show up only once or twice!?), too much player pathforcing (is this a rail shooter?). Fixed gunlight powerup needed (behold the awesomeness of our lighting and shadow engine!!!11! behold it so much, we make it so you can't see jack without using the flashlight and thus can't fight!111!), grenades should have been offhand weapons. Feels kinda like a Metroid game otherwise.


                      ETQW: It *sounds* cool, but I don't have a computer capable of running it, so dunno.

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                      • #41
                        Quake I, Quake II are both good classic fun in my book. I prefer Q2 for sci-fi settings and Q1 for horror/fantasy ones, always thought the Q1 bases were a bit bland. Really depends on the mood which one I'd rather pick up at a given time.

                        Never cared much for Q3A. Not a huge fan of multiplayer and botmatch doesn't cut it as a "single player" experience for me.

                        I never did play Quake IV yet. The idea of revisiting the Stroggos setting sounds intriguing but I don't know that it might be too "modern" for me.

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                        • #42
                          Quake II vs Quake IV

                          If you loved Quake II then you will like Quake IV if killing the Strogg is you ideal love about it. Many may disagree but it's like I had said before graphic wise and just overall feel of the game put me in mind of Doom 3 only scifi over the forces of hell.
                          Make no mistakes here... I'm not a mere madman... I'm a realist!

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                          • #43
                            Uhm.. there can only be ONE Quake

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                            • #44
                              Quakeone

                              Quake in it's origin will be truly one of a kind. The dark satanic atmosphere full of creatures and multiple realms each different from the one before. Sadly id software felt it was the Marines war with the Strogg is what the Quake legacy was to be in the end and never attempted to at least make one game giving tribute to it's original roots. At least with their Doom series they kept the story and overall atmosphere intact aside from all the new game mechanics. So why such a drastic change from the dark horror scene in Quake to the scifi war against the Strogg throughout the entire Quake series from there on? Well excluding Quake III of course due to it being just mainly a multiplayer experience.
                              Make no mistakes here... I'm not a mere madman... I'm a realist!

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                              • #45
                                I also think that there will probably never be another Quake 1, even if they try to remake it. A remake would probably look cool, but I don't think it would capture that weird mixture that Quake is.

                                @DRS, I agree that Doom 3's monster lineup is not varied enough. You got several variants of the imp-type demon, a dozen variants of the zombie, pinkies are indeed quite underused, barons of hell don't exist, hellknights are just a larger imp.

                                The only monsters that can hold a candle to their DOOM versions are the revenant, pinkie, cacodemon, and perhaps the archvile. I also like the mancubus and the cherubs.

                                Spiders and lost souls are really just there to annoy the player. So is the tentacle guy.

                                Quake 4 at least has a much more varied monster lineup (they are phased in during the later levels), unfortunately Q4 really is a rail shooter and that hampers it quite a lot.
                                Scout's Journey
                                Rune of Earth Magic

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