Originally posted by Johnny Law
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Dopa
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DOPA should work with any Quake engine. It was created to even work with Winquake.
On the Steam forums there are some people saying that if they use DarkPlaces, they get stuck in the floor when starting DOPA. Not sure what's up there. Otherwise it doesn't seem to care about what engine you use.
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Originally posted by Hipnotic Rogue View PostThe simplest way (for me anyway) is to use Simple Quake Launcher.
Just download the file and put it in your Darkplaces folder.
Download the DOPA zip file, unzip it and then put the folder into your Darkplaces folder.
Run the SQLauncher program then choose your engine (Darkplaces).
Then choose DOPA from the map drop down box.
If you've ever used something like ZDL for Doom it's just the same.
You can then use any other mapset out there just by putting the folder into your Darkplaces folder and choosing it in SQLauncher.
The latest version is 1.09:
https://sourceforge.net/projects/simplequakelauncher/
It's really simple to use - especially if you're new to using Quake maps and addons.
It deserves a better home and more love!
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The simplest way (for me anyway) is to use Simple Quake Launcher.
Just download the file and put it in your Darkplaces folder.
Download the DOPA zip file, unzip it and then put the folder into your Darkplaces folder.
Run the SQLauncher program then choose your engine (Darkplaces).
Then choose DOPA from the map drop down box.
If you've ever used something like ZDL for Doom it's just the same.
You can then use any other mapset out there just by putting the folder into your Darkplaces folder and choosing it in SQLauncher.
The latest version is 1.09:
https://sourceforge.net/projects/simplequakelauncher/
It's really simple to use - especially if you're new to using Quake maps and addons.
It deserves a better home and more love!
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Originally posted by Tea Monster View PostI'm surprised that there isn't more about this on the front page. We just got a brand new episode from a major developer fergawdzake.
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I'm playing with Dark Places and the texture pack and I've got missing textures. Anyone else have that? I don't have any problems with playing the vanilla game.
I'm surprised that there isn't more about this on the front page. We just got a brand new episode from a major developer fergawdzake.
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Are these maps already vised with colored lighting or are they intended to be played with the standard Quake executable?
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Originally posted by Duke View Postwhat lightmaps valor would you recommend for id1, hypnotic and rogue?
There will never be a universal answer.
Play with the values yourself and find what suits you the best.
There are so many things depending on visuals:
- your monitor
- your monitor settings
- your in-game light options
- your replacements that you use
- the maps that you play
- ....
There are also so many cvars that affects lighting, contrast and visuals. Most of them are stored in your config.cfg.
@ Mindf!3ldzX
So there is no more only DM3 in your life ?
Then it was worth it Machine Games !!
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hehehe,I downloaded Dopa explicitly to check out this....
E5DM - The Theater of Doom (Deathmatch level (2-6 players))
oHHHHHHHHHHHHHHHHHHHHHH SNAP
Obviously I will try the E5 campaign, but damn it
E5DM - The Theater of Doom (Deathmatch level (2-6 players))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Thanks Machine Games !!!
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Is it r_shadow_realtime_world_lightmaps? and if so what lightmaps valor would you recommend for id1, hypnotic and rogue?
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Originally posted by Blood Vengeance View PostFor those who like them (I hope) I've done RTlights for Dopa as a guy on Facebook requested them, grab'em there: https://www.dropbox.com/s/xxrcg728zw...-v1.0.pk3?dl=0
screenshots gallery here: http://imgur.com/a/aA9E6
Reccomendend Lightmaps valor: 0.600+
Also how do I set Lightmaps valorLast edited by Duke; 06-26-2016, 09:11 PM.
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For those who like them (I hope) I've done RTlights for Dopa as a guy on Facebook requested them, grab'em there: https://www.dropbox.com/s/xxrcg728zw...-v1.0.pk3?dl=0
screenshots gallery here: http://imgur.com/a/aA9E6
Reccomendend Lightmaps valor: 0.600+Last edited by Blood Vengeance; 06-26-2016, 09:26 AM.
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Finally the secret 5th episode was found...!
This release is something that should be a sticky in the "Quake Central" subforum.
It came out of nowhere and should not vanish into nowhere after 1 or 2 month, when a lot of other threads pushed it to 2nd page.
Please, if this site still has admin/moderators save this amazing 5th episode by J. F. Gustafsson from disappearing after some time.
It hits the nerve of Quake. Finding a great balance between oldschool and new detailed map design. Fantastic !
It really deserves the title: 5th episode.
@ Grzybiarz
The author focused on an episode with original gameplay/content, not a mod.
To write a text at the end of it, you would need a mod.
You can make this mod by the way. It is not difficult.
Just look at the original qc source to see how it is done.
By the way, everybody should download the slightly updated version of this episode from quaddicted with a newer e5m1.bsp.
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I just finished it too. I agree a bit of text to wrap things up would've been nice but other than that I thought it was fantastic. It's obvious that they took a lot of care in the level design, monster placement and texture choices.
What a fantastic gift for Quake's birthday. Thank you Machine Games.
I just wish it got a little more attention from the gaming press. The Quake community could really do with a shot in the arm.
Anyway, so has anyone found any other celebratory maps or episodes?
EDIT: Heh, I just noticed that my OP was my 100th post. It only took me 10 years!
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