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  • Duke
    replied
    Originally posted by Johnny Law View Post
    DOPA should work with any Quake engine. It was created to even work with Winquake.

    On the Steam forums there are some people saying that if they use DarkPlaces, they get stuck in the floor when starting DOPA. Not sure what's up there. Otherwise it doesn't seem to care about what engine you use.
    Never had that problem with DP, but I did have that on FTEQW when I used the GOG Quake files. But when I used steam files it never happened.

    Leave a comment:


  • Johnny Law
    replied
    DOPA should work with any Quake engine. It was created to even work with Winquake.

    On the Steam forums there are some people saying that if they use DarkPlaces, they get stuck in the floor when starting DOPA. Not sure what's up there. Otherwise it doesn't seem to care about what engine you use.

    Leave a comment:


  • manwithnoname22
    replied
    Originally posted by Hipnotic Rogue View Post
    The simplest way (for me anyway) is to use Simple Quake Launcher.

    Just download the file and put it in your Darkplaces folder.
    Download the DOPA zip file, unzip it and then put the folder into your Darkplaces folder.
    Run the SQLauncher program then choose your engine (Darkplaces).
    Then choose DOPA from the map drop down box.

    If you've ever used something like ZDL for Doom it's just the same.

    You can then use any other mapset out there just by putting the folder into your Darkplaces folder and choosing it in SQLauncher.

    The latest version is 1.09:

    https://sourceforge.net/projects/simplequakelauncher/

    It's really simple to use - especially if you're new to using Quake maps and addons.

    It deserves a better home and more love!
    Does DOPA work with Quakespasm?

    Leave a comment:


  • Hipnotic Rogue
    replied
    The simplest way (for me anyway) is to use Simple Quake Launcher.

    Just download the file and put it in your Darkplaces folder.
    Download the DOPA zip file, unzip it and then put the folder into your Darkplaces folder.
    Run the SQLauncher program then choose your engine (Darkplaces).
    Then choose DOPA from the map drop down box.

    If you've ever used something like ZDL for Doom it's just the same.

    You can then use any other mapset out there just by putting the folder into your Darkplaces folder and choosing it in SQLauncher.

    The latest version is 1.09:

    https://sourceforge.net/projects/simplequakelauncher/

    It's really simple to use - especially if you're new to using Quake maps and addons.

    It deserves a better home and more love!

    Leave a comment:


  • Marcelus
    replied
    Please I need help. How "dopa" play with darkplaces?

    Leave a comment:


  • Dutch
    replied
    Originally posted by Tea Monster View Post
    I'm surprised that there isn't more about this on the front page. We just got a brand new episode from a major developer fergawdzake.
    Agreed! This is groundbreaking. I think I speak for a lot more people than just myself when I say this is more exciting than Quake Champions lol

    Leave a comment:


  • Tea Monster
    replied
    I'm playing with Dark Places and the texture pack and I've got missing textures. Anyone else have that? I don't have any problems with playing the vanilla game.

    I'm surprised that there isn't more about this on the front page. We just got a brand new episode from a major developer fergawdzake.

    Leave a comment:


  • NightFright
    replied
    Are these maps already vised with colored lighting or are they intended to be played with the standard Quake executable?

    Leave a comment:


  • Seven
    replied
    Originally posted by Duke View Post
    what lightmaps valor would you recommend for id1, hypnotic and rogue?
    Which brand of beer do you prefer ? Or which type of women do you like ?
    There will never be a universal answer.

    Play with the values yourself and find what suits you the best.
    There are so many things depending on visuals:
    - your monitor
    - your monitor settings
    - your in-game light options
    - your replacements that you use
    - the maps that you play
    - ....

    There are also so many cvars that affects lighting, contrast and visuals. Most of them are stored in your config.cfg.




    @ Mindf!3ldzX

    So there is no more only DM3 in your life ?
    Then it was worth it Machine Games !!

    Leave a comment:


  • Mindf!3ldzX
    replied
    hehehe,I downloaded Dopa explicitly to check out this....

    E5DM - The Theater of Doom (Deathmatch level (2-6 players))

    oHHHHHHHHHHHHHHHHHHHHHH SNAP

    Obviously I will try the E5 campaign, but damn it

    E5DM - The Theater of Doom (Deathmatch level (2-6 players))
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Thanks Machine Games !!!

    Leave a comment:


  • Duke
    replied
    Is it r_shadow_realtime_world_lightmaps? and if so what lightmaps valor would you recommend for id1, hypnotic and rogue?

    Leave a comment:


  • Duke
    replied
    Originally posted by Blood Vengeance View Post
    For those who like them (I hope) I've done RTlights for Dopa as a guy on Facebook requested them, grab'em there: https://www.dropbox.com/s/xxrcg728zw...-v1.0.pk3?dl=0
    screenshots gallery here: http://imgur.com/a/aA9E6

    Reccomendend Lightmaps valor: 0.600+
    I love you

    Also how do I set Lightmaps valor
    Last edited by Duke; 06-26-2016, 09:11 PM.

    Leave a comment:


  • Blood Vengeance
    replied
    For those who like them (I hope) I've done RTlights for Dopa as a guy on Facebook requested them, grab'em there: https://www.dropbox.com/s/xxrcg728zw...-v1.0.pk3?dl=0
    screenshots gallery here: http://imgur.com/a/aA9E6

    Reccomendend Lightmaps valor: 0.600+
    Last edited by Blood Vengeance; 06-26-2016, 09:26 AM.

    Leave a comment:


  • Seven
    replied
    Finally the secret 5th episode was found...!

    This release is something that should be a sticky in the "Quake Central" subforum.

    It came out of nowhere and should not vanish into nowhere after 1 or 2 month, when a lot of other threads pushed it to 2nd page.

    Please, if this site still has admin/moderators save this amazing 5th episode by J. F. Gustafsson from disappearing after some time.

    It hits the nerve of Quake. Finding a great balance between oldschool and new detailed map design. Fantastic !
    It really deserves the title: 5th episode.




    @ Grzybiarz
    The author focused on an episode with original gameplay/content, not a mod.
    To write a text at the end of it, you would need a mod.
    You can make this mod by the way. It is not difficult.
    Just look at the original qc source to see how it is done.



    By the way, everybody should download the slightly updated version of this episode from quaddicted with a newer e5m1.bsp.

    Leave a comment:


  • Hipnotic Rogue
    replied
    I just finished it too. I agree a bit of text to wrap things up would've been nice but other than that I thought it was fantastic. It's obvious that they took a lot of care in the level design, monster placement and texture choices.

    What a fantastic gift for Quake's birthday. Thank you Machine Games.

    I just wish it got a little more attention from the gaming press. The Quake community could really do with a shot in the arm.

    Anyway, so has anyone found any other celebratory maps or episodes?

    EDIT: Heh, I just noticed that my OP was my 100th post. It only took me 10 years!

    Leave a comment:

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