The easiest way to do this, but the equipment would not support it, would be for all the players to use DarkPlaces and launch the server in listen mode from a client and set it to a public server and then the players connect via the DarkPlaces server browser.
I don't know if hubs and switches can be used successfully with a server.
With standard Quake or ProQuake server, setting up a router with all UDP traffic port forwarded to the proper server IP and no firewall blocking ports.
But even if that worked, serving Quake off a home internet connection with multiple players is not going to be enjoyable.
It would be much better to locate a server in the region that isn't being used an connect to it. I don't know the country in question, but if it is either the USA/Canada, Europe or Brazil a server in this list (list) would work.
If in another region of the world, checking http://www.quakeservers.net for a Quakeworld server would be easier.
I've never played on a home-served Quake server over the internet where the quality of the connection was good enough to be enjoyed (might be tolerable for a 1 on 1).
I don't know if hubs and switches can be used successfully with a server.
With standard Quake or ProQuake server, setting up a router with all UDP traffic port forwarded to the proper server IP and no firewall blocking ports.
But even if that worked, serving Quake off a home internet connection with multiple players is not going to be enjoyable.
It would be much better to locate a server in the region that isn't being used an connect to it. I don't know the country in question, but if it is either the USA/Canada, Europe or Brazil a server in this list (list) would work.
If in another region of the world, checking http://www.quakeservers.net for a Quakeworld server would be easier.
I've never played on a home-served Quake server over the internet where the quality of the connection was good enough to be enjoyed (might be tolerable for a 1 on 1).
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