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Hi All. I'm new here, and I need Your help...

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  • #16
    The easiest way to do this, but the equipment would not support it, would be for all the players to use DarkPlaces and launch the server in listen mode from a client and set it to a public server and then the players connect via the DarkPlaces server browser.

    I don't know if hubs and switches can be used successfully with a server.

    With standard Quake or ProQuake server, setting up a router with all UDP traffic port forwarded to the proper server IP and no firewall blocking ports.

    But even if that worked, serving Quake off a home internet connection with multiple players is not going to be enjoyable.

    It would be much better to locate a server in the region that isn't being used an connect to it. I don't know the country in question, but if it is either the USA/Canada, Europe or Brazil a server in this list (list) would work.

    If in another region of the world, checking http://www.quakeservers.net for a Quakeworld server would be easier.

    I've never played on a home-served Quake server over the internet where the quality of the connection was good enough to be enjoyed (might be tolerable for a 1 on 1).
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      Originally posted by Baker View Post
      serving Quake off a home internet connection with multiple players is not going to be enjoyable.
      that is entirely your opinion only. LAN > servers

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      • #18
        Run Proquake with the -dedicated command line and everyone connect to that.
        Chuck

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