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  • #46
    I haven't yet tried ProQuake, but I'm pretty sure I'd lose all of my other pretty special effects.

    Comment


    • #47
      LH got this fixed last week , works great now

      Originally posted by Cobalt View Post
      self.items2 does not work as in previous legacy type engines - requires you run hypnotic or rogue mission packs for it to trigger properly.

      Comment


      • #48
        Originally posted by powerzord View Post
        use proquake
        ProQuake is a great multiplayer engine but I'm reasonably certain that it doesn't meet this posters needs.
        IT LIVES! http://directq.blogspot.com/

        Comment


        • #49
          ^ Correct
          Proquake is indeed great but it really depends what the user wants for their Quake experience. For myself in single player DirectQ/Qrack/Proquake/ect are not options as I want the bells and whistles. You only need 20-30 fps for single player - but when I play online - I use Qrack as it supports MD3 models

          Comment


          • #50
            What Sound system should I be using for a deb based box.
            My usual OSS4 does not seem to work.
            But I am getting much better video performance with the current autobuild for today. 127 FPS @ 1600x1280
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

            Comment


            • #51
              darkplaces-sdl should be able to make use of OSS4 I think? May need to run the binary with:
              SDL_AUDIODRIVER=oss ./darkplaces-sdl

              (or OSS instead of oss, not sure on case)

              darkplaces-glx will use OSS4 if you compile with these options:
              make DP_SOUND_API=OSS cl-release

              Otherwise it uses ALSA.

              Comment


              • #52
                My QRP skins are not getting loaded for some reason and the errors look like .tga is expected.
                I have a darkplaces folder in home with id1 inside that with progs inside that.
                dpmod is inside darkplaces along with the other mods.
                the errors look like this
                progs/zombie.mdl: could not load texture "progs/zombie.mdl_0.tga" (frame 0) for shader "progs/zombie.mdl_0"
                progs/h_zombie.mdl: could not load texture "progs/h_zombie.mdl_0.tga" (frame 0) for shader "progs/h_zombie.mdl_0"
                progs/ogre.mdl: could not load texture "progs/ogre.mdl_0.tga" (frame 0) for shader "progs/ogre.mdl_0"
                progs/h_ogre.mdl: could not load texture "progs/h_ogre.mdl_0.tga" (frame 0) for shader "progs/h_ogre.mdl_0"
                progs/wizard.mdl: could not load texture "progs/wizard.mdl_0.tga" (frame 0) for shader "progs/wizard.mdl_0"
                progs/h_wizard.mdl: could not load texture "progs/h_wizard.mdl_0.tga" (frame 0) for shader "progs/h_wizard.mdl_0"
                progs/demon.mdl: could not load texture "progs/demon.mdl_0.tga" (frame 0) for shader "progs/demon.mdl_0"
                progs/h_demon.mdl: could not load texture "progs/h_demon.mdl_0.tga" (frame 0) for shader "progs/h_demon.mdl_0"
                You got the shells
                You got the Grenade Launcher
                But sound works ok now
                I even tried using the gamedir switch but no luck.
                bluntz@bluntz-desktop:~/darkplaces$ ./darkplaces-glx -mem 256 -width 1600 -height 1024 -bpp 24 -fullscreen -zone 2048 -gamedir /home/bluntz/darkplaces/id1
                DarkPlaces-Quake Linux 13:22:37 Jan 30 2011 10782 release
                Playing registered version.
                Skeletal animation uses SSE code path
                execing quake.rc
                execing default.cfg
                execing config.cfg
                couldn't exec autoexec.cfg
                Client using an automatically assigned port
                Client opened a socket on address 0.0.0.0:0
                Playing demo demo1.dem.
                Loading OpenGL driver libGL.so.1
                GL_VENDOR: NVIDIA Corporation
                GL_RENDERER: GeForce 9400 GT/PCI/SSE2
                GL_VERSION: 3.2.0 NVIDIA 195.36.24
                Video Mode: fullscreen 1280x1024x24x0.00hz
                S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
                SndSys_Init: using the ALSA module
                SndSys_Init: PCM device is "default"
                Sound format: 48000
                I see maybe the jan build is being loaded let me check that as well.
                NO I am getting the same behavior
                bluntz@bluntz-desktop:~/darkplaces$ ./darkplaces-linux-686-glx -mem 256 -width 1600 -height 1024 -bpp 24 -fullscreen -zone 2048 -gamedir /home/bluntz/darkplaces/id1
                Game is DarkPlaces-Quake using base gamedir id1
                DarkPlaces-Quake Linux 06:05:29 Oct 1 2011 - release
                Playing registered version.
                Skeletal animation uses SSE code path
                DPSOFTRAST available (SSE2 instructions detected)
                execing quake.rc
                execing default.cfg
                execing config.cfg
                couldn't exec autoexec.cfg
                Client using an automatically assigned port
                Client opened a socket on address 0.0.0.0:0
                Playing demo demo1.dem.
                Loading OpenGL driver libGL.so.1
                GL_VENDOR: NVIDIA Corporation
                GL_RENDERER: GeForce 9400 GT/PCI/SSE2
                GL_VERSION: 3.2.0 NVIDIA 195.36.24
                vid.support.arb_multisample 1
                vid.mode.samples 0
                vid.support.gl20shaders 1
                Video Mode: fullscreen 1280x1024x24x0.00hz
                S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
                SndSys_Init: using the ALSA module
                SndSys_Init: PCM device is "default"
                Sound format: 48000Hz, 2 channels, 16 bits per sample
                ioctl CDROMREADTOCHDR failed
                CDAudio_Init: No CD in player.
                Initial CD volume: 1
                CD Audio Initialized

                <===================================>

                the Necropolis
                ioctl CDROMREADTOCHDR failed
                progs/zombie.mdl: could not load texture "progs/zombie.mdl_0.tga" (frame 0) for shader "progs/zombie.mdl_0"
                progs/h_zombie.mdl: could not load texture "progs/h_zombie.mdl_0.tga" (frame 0) for shader "progs/h_zombie.mdl_0"
                progs/ogre.mdl: could not load texture "progs/ogre.mdl_0.tga" (frame 0) for shader "progs/ogre.mdl_0"
                progs/h_ogre.mdl: could not load texture "progs/h_ogre.mdl_0.tga" (frame 0) for shader "progs/h_ogre.mdl_0"
                progs/wizard.mdl: could not load texture "progs/wizard.mdl_0.tga" (frame 0) for shader "progs/wizard.mdl_0"
                progs/h_wizard.mdl: could not load texture "progs/h_wizard.mdl_0.tga" (frame 0) for shader "progs/h_wizard.mdl_0"
                progs/demon.mdl: could not load texture "progs/demon.mdl_0.tga" (frame 0) for shader "progs/demon.mdl_0"
                progs/h_demon.mdl: could not load texture "progs/h_demon.mdl_0.tga" (frame 0) for shader "progs/h_demon.mdl_0"
                You got the shells
                You got the Grenade Launcher
                You receive 25 health
                You get 2 rockets
                You got the rockets
                You got the nailgun
                You got the nails
                You got the nails
                You receive 15 health
                You receive 15 health
                You got the rockets
                bluntz@bluntz-desktop:~/darkplaces$
                Some other errors
                100 Brush Brutality
                ioctl CDROMREADTOCHDR failed
                crow-bluntz entered the game
                Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away
                --> client to server keepalive
                progs/zombie.mdl: could not load texture "progs/zombie.mdl_0.tga" (frame 0) for shader "progs/zombie.mdl_0"
                progs/h_zombie.mdl: could not load texture "progs/h_zombie.mdl_0.tga" (frame 0) for shader "progs/h_zombie.mdl_0"
                progs/hknight.mdl: could not load texture "progs/hknight.mdl_0.tga" (frame 0) for shader "progs/hknight.mdl_0"
                progs/h_hellkn.mdl: could not load texture "progs/h_hellkn.mdl_0.tga" (frame 0) for shader "progs/h_hellkn.mdl_0"
                progs/h_dog.mdl: could not load texture "progs/h_dog.mdl_0.tga" (frame 0) for shader "progs/h_dog.mdl_0"
                progs/dog.mdl: could not load texture "progs/dog.mdl_0.tga" (frame 0) for shader "progs/dog.mdl_0"
                progs/knight.mdl: could not load texture "progs/knight.mdl_0.tga" (frame 0) for shader "progs/knight.mdl_0"
                progs/h_knight.mdl: could not load texture "progs/h_knight.mdl_0.tga" (frame 0) for shader "progs/h_knight.mdl_0"
                progs/ogre.mdl: could not load texture "progs/ogre.mdl_0.tga" (frame 0) for shader "progs/ogre.mdl_0"
                progs/h_ogre.mdl: could not load texture "progs/h_ogre.mdl_0.tga" (frame 0) for shader "progs/h_ogre.mdl_0"
                progs/demon.mdl: could not load texture "progs/demon.mdl_0.tga" (frame 0) for shader "progs/demon.mdl_0"
                progs/h_demon.mdl: could not load texture "progs/h_demon.mdl_0.tga" (frame 0) for shader "progs/h_demon.mdl_0"
                progs/wizard.mdl: could not load texture "progs/wizard.mdl_0.tga" (frame 0) for shader "progs/wizard.mdl_0"
                progs/h_wizard.mdl: could not load texture "progs/h_wizard.mdl_0.tga" (frame 0) for shader "progs/h_wizard.mdl_0"
                <-- server to client keepalive

                Server: DarkPlaces-Quake build 06:05:29 Oct 1 2011 - release (progs 24778 crc)
                Last edited by bluntz; 10-03-2011, 12:04 PM.
                WARNING
                May be too intense for some viewers.
                Stress Relief Device
                ....BANG HEAD HERE....
                ---------------------------
                .
                .
                .
                .
                .--------------------------

                Comment


                • #53
                  DarkPlaces uses a different skin naming convention to most other engines, and I'm almost certain that QRP doesn't follow that convention. If you open your QRP pack you'll probably see that they're called something like "progs/zombie_0.tga".

                  In this case DarkPlaces is doing the right thing and most other engines/QRP have a bug. The reason why is because ID1 PAK0.PAK contains both "s_light.mdl" and "s_light.spr" - without tagging the extension on to the texture file name there is no way of telling which one you want to load. (In more general terms, there's nothing to stop an MDL and a SPR from having the same name, and as they both live in the same path it's a potential bug for any mod. In practice I haven't seen it outside of this one example - but this one example IS ID1 content...)

                  This should be a pretty fundamnetal "must fix" for everyone as it's ID1/PAK0.PAK content that will trigger the bug.
                  Last edited by MH; 10-03-2011, 01:43 PM.
                  IT LIVES! http://directq.blogspot.com/

                  Comment


                  • #54
                    I most likely copied the QRP beastiary from my Qrack install and If I remember right there were in fact 2 separate downloads.
                    UPDATE
                    Yes that is all it was.
                    I Have a new install and had forgotten about the naming.
                    Last edited by bluntz; 10-03-2011, 04:01 PM.
                    WARNING
                    May be too intense for some viewers.
                    Stress Relief Device
                    ....BANG HEAD HERE....
                    ---------------------------
                    .
                    .
                    .
                    .
                    .--------------------------

                    Comment


                    • #55
                      Collected runes (from any episode) do not show up in my HUD. Using Win32 DP autobuild from Oct 22, 2011.
                      Last edited by NightFright; 10-22-2011, 06:35 AM.
                      Authentic Models Pack
                      OriOn's ID1 Model Fixes for MP1+2
                      LIT/VIS files for Quake addons

                      Comment


                      • #56
                        mission pack 1 bug in first level that includes glitchy explosion in the pipe area, also I cannot complete the level due to the key card not opening the door.

                        Comment


                        • #57
                          Originally posted by thedude3331 View Post
                          mission pack 1 bug in first level that includes glitchy explosion in the pipe area, also I cannot complete the level due to the key card not opening the door.
                          That's a known bug. Just try to strafe at the door left/right then it'll trigger the switch somehow. It opens but not as usual you have to "work" for it.

                          Comment


                          • #58
                            Hey.. so my mouse is a bit messed up in DP. It'll be acting completely fine, but every minute or two it will freak out like the sensitivity is suddenly multiplied by 10. It only lasts for a split second but it's really annoying. Any ideas?

                            Comment


                            • #59
                              No mlook or HUD in MP1

                              [edit] Solved. All was needed was to use 'viewsize 100' for the HUD issue and to delete configs store in Saved Games\Hipnotic folder[/edit]



                              I have posted in General Help first as I originally did not see this sticky. In vanilla Quake and MP2 DP works fine but as the title states I have no mouse look nor HUD in MP1 so I am really puzzled. Anyone else suffer this or know of a work around? Tried another engine and I have mlook and the HUD back but of course I want DP to work as it should.
                              Last edited by Ducatisto; 03-09-2012, 01:26 AM. Reason: Solved

                              Comment


                              • #60
                                Plz help :/

                                DARKPLACES.EXE and DARKPLACES-SDL.EXE CRASH WHEN ATTEMPTING TO CONNECT TO QUAKEWORLD SERVERS.

                                This just started happening to me , i reinstalled quake and extracted a fresh copy of darkplaces. But it still crashes when i try to connect to a quake world server. I have no idea why.

                                Even with default config!!!!
                                "

                                Comment

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