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adjusted the corner-protectors a bit. the discs were way to thick and had a to small diameter before, and i added the tops of the bolts
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nvm,found my pakscape installer. That will workLast edited by Mindf!3ldzX; 12-13-2014, 12:28 AM.
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Originally posted by sock View PostA pair of hammers ...
https://www.youtube.com/watch?v=KYEKedZPwho
@Seven, the deleted link was just something from youtube channel.
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Originally posted by sock View PostA pair of hammers ...
https://www.youtube.com/watch?v=KYEKedZPwho
@Seven, the deleted link was just something from youtube channel.
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High poly view model (arm/hand model) for Navy seals.
Ones for baking, others for just the model.
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Guess what i decided to work on.
Solid Textures are the basic of the basic textures i decided to work on, to test the model out perhaps.Last edited by Shambler234; 10-27-2014, 07:26 AM.
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Not an experienced modeler per say, but I did have an experiment going on to take inline bsp models out of maps and save them as seperate BSP models like the ammo boxes for example. Finally got the hang of it so I made the teleporter that shows up on e1m3 near the exit in deathmatch mode into a separate model so it can be used on other maps. Also experimented with the texture, lots of possibilities.
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