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Necropolis, Gloom Keep, pretty much all of e2, Satan's Dark Delight, Palace of Hate
i really just enjoy all of the id maps a lot
Originally posted by man_traic
Originally posted by ORL
E2M6. The Dismal Oubliette.
i dont like the elevator bit before the x2 vores
it scares me :S
hahaha i had to carry that on....
scar3crow: in a recent forum discussion of their favorite id maps, one person specified they didnt like e2m6 because the final elevator scares them. i think this could be considered a victory of map design.
John Romero: Hahaha! Nice. I designed it after The Haunted Mansion....and I'm at disneyland this very second btw
Now to scour that Eddie Murphy film for Quake runes!
I'd probably say the secret map in the second episode (e2m7?) I was playing it again, recently, and found that it's very well constructed, with good atmosphere and quite a nice challenge on nightmare difficulty
e1m3. If I wanted to show someone Quake, I'd show them that (skill 3 of course.) Unbelievable how many monsters, opening walls etc. they fit in that thing. And you gotta love the lowering ceiling stuff. The moat, the zombies...
runners-up:
e1m4. I immediately loved the water bit, with the submerged houses. Still do. And I still didn't switch off water tinting just because of this map. And the ogre coming out of the floor... it looks like he's sawing a hole for himself to come through :-) It's so cool.
e1m6. Just a map where everything is in the right place. The moving spikes bit is cool, as is everything else about it.
Shareware quake will do, thank you :-) just like Doom, the best part is free.
so tricky to choose but for me it's got to be e1m8/ziggaraut vertigo.
The first time I played this back in '96 I thought my poor old 486 had reached lag city, till I realised it's just low gravity LOL!
however running it in DP today it has reached lag city! (i really must upgrade)
still, e3m5/wind tunnels are a close second (such a great concept) and e3m4/satan's dark delight a fair third (got to love the floating plats and gib-piston!)
still, e2m3/crypt of decay was a well balanced map too, full of cool secrets, features and traps; nail corridor, well of wishes, that annoying ogre up the top, the zombies guarding the nade ammo in the secret corner, the shambler behind the gold-key door, your first encounter with rotfish, the sneaky zombies that pop out the wall behind you... greatstuff. This is the map I always think of first when I think back to first playing quake on my freinds pc back in the day, so its pure nostalgia for me...
however there is a special place in my heart for e1m7/house of ch'ton simply because it's a proper boss map, just as end/shub niggurath's pit is, such a shame we never had bosses for episodes two through four, never understood why really...
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