Hi everyone!
For the past few days, my friend and I have been attempting to play an internet game using:
Vanilla Quake
QuakeWorld
ProQuake
Unfortunately, we run into problems with each option. With Vanilla Quake, client receives a message that reads "No Response" after the connection fails to be established to the host. We swapped roles and the same problem occured. Both of us are running a firewall and we both have port 26000 opened.
With QuakeWorld, my server can be set up, but I cannot join it myself. Obviously, this defeats the object of playing against each other. When ever I try to connect, I receive the message "net_getpacket: unknwon error". Exactly the same happens when my friend hosts a game.
When we finally tried ProQuake, it gave us exactly the same error message as QuakeWorld - "Trying... Still Trying... NO RESPONSE". So we are screwed. One thing I did notice however, was how ProQuake gives me only my local IP address instead of my real one - perhaps it somehow assumes we are attempting a network game.
I would rather not use source ports. What I am after is a classic Quake deathmatch experience with one of the three aforemtnioned options. Is this at all possible?
Thanks in advance for any heklful replies.
For the past few days, my friend and I have been attempting to play an internet game using:
Vanilla Quake
QuakeWorld
ProQuake
Unfortunately, we run into problems with each option. With Vanilla Quake, client receives a message that reads "No Response" after the connection fails to be established to the host. We swapped roles and the same problem occured. Both of us are running a firewall and we both have port 26000 opened.
With QuakeWorld, my server can be set up, but I cannot join it myself. Obviously, this defeats the object of playing against each other. When ever I try to connect, I receive the message "net_getpacket: unknwon error". Exactly the same happens when my friend hosts a game.
When we finally tried ProQuake, it gave us exactly the same error message as QuakeWorld - "Trying... Still Trying... NO RESPONSE". So we are screwed. One thing I did notice however, was how ProQuake gives me only my local IP address instead of my real one - perhaps it somehow assumes we are attempting a network game.
I would rather not use source ports. What I am after is a classic Quake deathmatch experience with one of the three aforemtnioned options. Is this at all possible?
Thanks in advance for any heklful replies.
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