It works now. To make sure it won't cause issues with some ports, I have named the frames. While doing that, I noticed that the second animation (shake) has a lot more frames than the original. Ingame it looks weird since the model seems frozen for quite a while. Deleting those unnecessary frames fixed it.
Data from the original oldone.mdl for comparison:
- Animation "old" has 46 frames (old1-old46)
- Animation "shake" has 20 frames (shake1-shake20)
Maybe the skin could also be darker in general.
Data from the original oldone.mdl for comparison:
- Animation "old" has 46 frames (old1-old46)
- Animation "shake" has 20 frames (shake1-shake20)
Maybe the skin could also be darker in general.
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