I know this is a Quake forum, but what do you guys think of Unreal? (NOT unreal tournament, but the first game, with a campaign)
Personally, I find it to be one of my favorite games, right up there with Quake for me. I think the devs accomplished a great sense of atmosphere in the game with the detailed and stylistic level design, mixed with the excellent musical score. The AI was actually challenging for a single player game, and each enemy acted differently.
IMO these things added a lot to the suspension of disbelief for me because it makes it feel like you are a vulnerable human trying to survive in a foreign world. That, and I thought it was quite cool how there was a ton of backstory, but if you didn't care about it, you could just blast through the game and avoid all the logs and diaries and alien writings read through the translator.
In the beginning of the game when I first played back in 98, I was expecting another Quake or Doom-like game with nice graphics (which i was fine with), but then I got passed the first level, out of the ship I was like
Also, I think the setting is pretty different from ID's games too, and this makes it a pretty good thing to play when your done replaying Quake's SP.
I see the game more as a FP adventure with shooting than a straight-up FPS though, as even though it involves heavy amounts of shooting, it has such a huge exploration element that makes up a lot of parts.
Plus, the music was just plain awesome:
[ame=http://www.youtube.com/watch?v=glnpnifV4Fk]Unreal - Dusk Horizon - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=LPcJOnwWhF4&feature=related]Unreal - Surfacing - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=--5COmk8ZM0&feature=related]Unreal - Main Title - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=1xMp0fZiJaM&feature=related]Unreal - WarGate - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=Ft4dVEs5RNE]Unreal: Return To Na Pali - Return To Na Pali - YouTube[/ame]
Personally, I find it to be one of my favorite games, right up there with Quake for me. I think the devs accomplished a great sense of atmosphere in the game with the detailed and stylistic level design, mixed with the excellent musical score. The AI was actually challenging for a single player game, and each enemy acted differently.
IMO these things added a lot to the suspension of disbelief for me because it makes it feel like you are a vulnerable human trying to survive in a foreign world. That, and I thought it was quite cool how there was a ton of backstory, but if you didn't care about it, you could just blast through the game and avoid all the logs and diaries and alien writings read through the translator.
In the beginning of the game when I first played back in 98, I was expecting another Quake or Doom-like game with nice graphics (which i was fine with), but then I got passed the first level, out of the ship I was like
Also, I think the setting is pretty different from ID's games too, and this makes it a pretty good thing to play when your done replaying Quake's SP.
I see the game more as a FP adventure with shooting than a straight-up FPS though, as even though it involves heavy amounts of shooting, it has such a huge exploration element that makes up a lot of parts.
Plus, the music was just plain awesome:
[ame=http://www.youtube.com/watch?v=glnpnifV4Fk]Unreal - Dusk Horizon - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=LPcJOnwWhF4&feature=related]Unreal - Surfacing - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=--5COmk8ZM0&feature=related]Unreal - Main Title - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=1xMp0fZiJaM&feature=related]Unreal - WarGate - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=Ft4dVEs5RNE]Unreal: Return To Na Pali - Return To Na Pali - YouTube[/ame]
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