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Insomnia ProQuake 4.71 Engine + MOD Compilation [Sony PSP]
It's a development version, but I linked the "Add Bot" "Add Team Bot" and "Remove Bot" button functions under the multiplayer menu to the same commands for frogbots. Let me know if it works for you! If you don't mind being a DEV tester, I'll keep sending more revisions your way! Better to get the bugs out in advance and you're good at reporting the issues. For the revision I'll add in some botskill functionality into the multiplayer menu. Any ideas of options you'd like to see?
EDIT: Don't add bots very quickly hahahaha. It will crash the PSP. Just add one every 10 seconds or so
EDIT 2: When in teamplay mode "No Friendly Fire" addbot and addteambot both exclusively add teambots. Woops.
All the functions that are needed for regular user are Difficulty Settings and adding/removing bots. You can add some other, but i think it will be a bit pointless because regular player wont know what these stands for, and advanced players, will just put it in console. You dont need to add any Difficulty option, because it is there already. Skill of the bots is being choosed in the settings of new multiplayer game. Easy stands for low AI and nightmare for the highest. I dont have any crashes while adding bots quickly. I just cant add any for about one second after i summon previous one. If you want to add this mod to your main game files, remember to switch off dynamic lights at default in config or autoexec.
Anwsering your question: add bot, add teambot and remove bot options works fine for me, without and crashes
I think the option to disable crosshair in menu is something i would like to be added, and is not hard to make. I think. :p
Also, I would love if you put texture filter switch off option (pixeleted textures like in original quake for Dos), but i heard from kurok creator that you would need to change some things in code, so it is not something that is nessecary.
Unfortunately, I believe that MDave is right and the filter you are talking about is hardcoded into code for the Kurok engine. In fact, I tried doing a build of his "software" render, but it absolutely refuses to compile.
crosshair and autoaim options works perfectly, but bot options doesent show up even when playing frogbot mod.
When you switch on the Standby mode on your PSP and then switch it back to normal mode, bgmtype automatically changes to "none". I belive that happened also in regular proquake. I suggest you adding option to change music type, simmilar to that from jurajstyk version. It will solve the problem, as soon as another music start playing. Or you can just put "bgmtype cd" in autoexec that will solve the problem as well.
crosshair and autoaim options works perfectly, but bot options doesent show up even when playing frogbot mod.
When you switch on the Standby mode on your PSP and then switch it back to normal mode, bgmtype automatically changes to "none". I belive that happened also in regular proquake. I suggest you adding option to change music type, simmilar to that from jurajstyk version. It will solve the problem, as soon as you another music start playing. Or you can just put "bgmtype cd" in autoexec that will solve the problem as well.
Will look into adding option for setting bgmtype in menu! On similar note, is your frogbots folder called "frogbot", "frogbots", "FROGBOT" or "FROGBOTS"? Regardless, I'll be sure to make sure it applies to all of them
There is a problem with moving using analog. When you are moving forward with analog, your strafe speed becomes very limited and it is almost like you cant strafe while using analog to move forward.
Also i just discovered that if you try to exit the game while in prompt menu, your PSP freeze.
Thank you very much for making this port better. You are awesome.
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