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That evil face model fits into QuakeOriginally posted by bfg666 View PostWow! That second model by Vladimir Uryadov is badass! I think I might use this one from now on.

And also matches the evil face textures quite good

So I guess we can use it...
Kind regards,
Seven
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Zbrush has an unrestricted 45 day free trial.
https://pixologic.com/zbrush/trial/
Simply download the trial, open the ztl and click (probably) file/export/obj
Alternately, sculptris maybe, maybe will import ztl... I wouldn't bet the farm on it though.
http://pixologic.com/sculptris/features/Last edited by MadGypsy; 06-22-2017, 01:35 PM.
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maybe one of the other peoples here at quakeone does have zbrush
and could be so kinda to convert the file to another format, like obj?
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yeah... i found that too but its a ZTLl, which is a zbrush model...
i sure as hell dont got the 800 bucks to buy zbrush
and trying to find an importer for blender came up with nothing,
and trying to find a program that could convert the file to another format also came up with nothing
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I've tried googling Vladimir's model with no luck so far. Is there a link someone?
Edit: did find this: http://xeno.artstation.com/projects/LOd1v download: https://www.artstation.com/artwork/d3XvW
Not sure of the format the model is in? Talisa, can you assist perhaps or someone else?Last edited by gdiddy62; 06-22-2017, 11:35 AM.
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Hi Seven!
What have you been up to these past few months? I saw that the SMC was still in beta3.
Apparently that wasn't enough for him since he continued with the attitude even after you complied. I can't stand this kind of behavior, especially when it's directed towards someone I have an immense respect for (like you, for instance). Toxic people are not welcome on this board. Let's hope that he gets the message now.Originally posted by Seven View PostI did what he requested and that should be good enough for all of us.
Thank you for reminding this to us.There are 2 different models available/included in the SMC.
Shhhhh! Don't call it that, you fool! It's MangledEyeStudios'©®™ model!will use Kiltrons model
Wow! That second model by Vladimir Uryadov is badass! I think I might use this one from now on. TBH, I've always found [s]Kiltron's[/s] MangledEyeStudios'©®™ model a little goofy around the mouth.
Preach never released the source and refuses to do so. I know this, it's been a strong point of debate over at Func_Msgboard. Some people may have decompiled it but it's not acceptable manners in the modding community. Then again, not making the code of one's mod open source is not acceptable manners either, so...Many people have the source and already made mods for Quoth or used its code. You can extract it from progs.dat.
Edit:Uhhh... Why doesn't the [s]striked-out[/s] BBCode work?Last edited by Mugwump; 06-22-2017, 09:53 AM.
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Dear all,
Please try to stop writing aggressive words/posts in this thread.
MangledEye expressed his opinion and attitude clearly and we should not further judge or trying to discuss it.
There is already too much flaming in other forums and threads these days. I would like to keep it out of this thread if possible.
I did what he requested and that should be good enough for all of us. I can live with it, so I hope everyone else can as well.
Please, let us move on. Thank you for your understanding.
Hello bfg666,
What makes you think that the SMC does not have additional "Lost Soul" type models ?
There are 2 different models available/included in the SMC.
You switch between them by setting this cvar: evil_faces_model_type
Setting it to "1" will use Kiltrons model (see screenshots above)
Setting it to "0" will use Revilitys model (see screenshot below)

It is explained in the smc_config.cfg (which every SMC user should at least read through 1 time).
You will also find additional cvars to adjust all properties of this monster-type and adding some additional gimmicks/features as well.
If you want even more different models in the SMC, you can use CGPhantom“s (= Tea Monster“s son) or Vladimir“s lost soul models. They are both free models and look great in my opinion. There are also many variations/derivatives like the free flying skull with razor blades and others.

I could free up some space. Thanks for the heads up Nahuel.Originally posted by bfg666 View PostOh, and maybe you should think about cleaning your mailbox?
Not quite true. Many people have the source and already made mods for Quoth or used its code. You can extract it from progs.dat. I also made an extension to Quoth including particle flames/fire from SMC (You should know it / downloaded it already). See more infos about it hereOriginally posted by bfg666 View PostThat's unfortunate but the Quoth source code is not open source.
Have fun with your Quake,
Seven
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well..... regarding the face thing.....
the model is supposed to resemble the demon-face from the altarb and dem4 textures

and the model pops up in-game as a punishment for shooting those walls
the model used looks the most similar-ish to the face on those textures, thats why it was chosen.
.
so if its going to be replaced, maybe it would be a better idea to make a new model similar to the face featured in the textures,
rather then making a model similar-looking to the lost soul like from doom
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Nope. That's unfortunate but the Quoth source code is not open source. Sock harassed Preach for months to get the authorization to use Quoth content and he ended up being allowed to use a few monster models only. He had to write their code from scratch (you may have noticed that the Quoth monsters behave a bit differently in AD). If you want to use a drole, you can use the AD drole but not the Quoth drole.Originally posted by Dutch View PostI'm assuming this means Preach's work as well (Quoth)?
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Awesome. I'm assuming this means Preach's work as well (Quoth)? I'll look through the readme tomorrow. The Drole is one of my favorite monsters of all time, be sweet to add it to the bestiary in my mod.Originally posted by bfg666 View PostYeah, Sock has expressly made AD to be a resource for modders.
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