Adjusting the head texture is actually pretty easy - can be done by simply changing the UV location of the head to the same spot as the "spike" part of the nail.
The major concern I have with the nails though - multiple textures + not-low-poly nails + multiple of them flying due to rapid fire weapon = FPS hitting
The nails texture can be reduced more without any real noticeable loss (unless you freeze non clients) and reducing the polycount is very nice on the FPS too.
The major concern I have with the nails though - multiple textures + not-low-poly nails + multiple of them flying due to rapid fire weapon = FPS hitting
The nails texture can be reduced more without any real noticeable loss (unless you freeze non clients) and reducing the polycount is very nice on the FPS too.
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