Originally posted by Rino
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In your signature´s link there are only houses and furnitures from europe.
You seem to be a rich salesman for luxury goods
Now I found it. Maybe better post a direct link next time:
Download: https://www.facebook.com/RINO3Dartis...667509/?type=1
Screens: https://www.facebook.com/media/set/?...0246732&type=1
I tried your demo and want to say Thank you.
Some feedback as you requested in your readme:
It suprised me that the sheeps in your intro map have different sizes. Some of them are really huge. Much bigger than the player. That looks weird. You maybe want to change this.
First I thought it was the engines fault and I tried all of your mentioned ones: FTE, HoT and UQE.
If you do not add the -portals extension, the sheeps will sink into the floor in HoT and UQE. FTE has issues when changing maps. It crashes around 50% of the time and could not load a saved game.
The player also gets blocked from the grass models. That should not be I think.
At the end of the intro map I almost had to cheat because I didnt know how to open the giant door with your extra texture to the next map. I dont want to spoil it here. In the end I accidentally found out how to open it Nice idea of you but it really can confuse and bug people.
The main map rinoxxxevo was really nice. The sheeps had the correct size as well, lol. Some texture scales are really big. That makes them blurred and it also looks wrong somehow.
It was a nice idea to use latin in game texts and hints (or is it italian?). But for the most people it should be english.
I liked it that you can access almost all map areas from the big stone passage and also can go back from other areas to previous ones. That makes the level special.
I spotted an imp after using the high elevator, but he never attacked me. You should position him more towards the upper end of the elevator.
I loved your ideas for the dark areas. No spoiler again at this time, but it is better to use the torches that you placed there. Great!
Near the end I almost cheated again because the draw bridge was pulled in, lol. But after some time everybody should find the alternative way. Nice.
Overall, the map has too few large areas in my humble opinion. It has a lot of edges and narrow passages. Some more space here and there would be nice. The area I will keep in my mind when thinking about your demo map is the end area with the 2 bridges.
Cannot wait for your next maps. Great job!
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